Hi Guys, This may be unconvenional for these forums and even straight up agaisnt the rules? if this is the case i do apologise preemptively and feel free to inform me and remove the post. With that being said I am a 3rd year Games art student set to graduate very soon once i get this dissertation all wrapped up. I'm…
Hello community! First time Poly poster and general noob in the 3D art world here. :D I am an aspiring level designer, self taught, and looking for feedback from the art universe to identify areas for improvement on all things environment creation. My latest progress can be seen in the screens below, all artwork created by…
Scuse the newb.. Im trying to tile the floor of this room... What I want is the edges to be dirty, and the corners to be dirty, and the middle to be tiled. So I figure I need one square with 2 sides dirtied up (the corner) and one or 2 squares to tile along the edges of the room, and one "clean" tile that can be tiled in…
Hello everyone, I am a new member here to this site and have heard wonderful things. Did you ever read or watch anything that after completing it Texturing just kind of clicked for you? I am currently having a hard time wrapping my head around the whole texturing process, so I just wanted to reach out to the community and…
Hey all, I got SD a bit too early in my learning process and put it aside for some time now. With 5.0 being released I figured it is time for me to start learning the ropes. Thing is... I had a lot of false ideas about what procedural texturing is and can or cannot do. And today when I think about it, I still have issues…
Due to popular demand I'm making the dark ninja Ayane for UT2003/04. Despite looking like a Sailormoon extra and coming in a gift wrap she's a deadly assassin and the most popular character in the DoA roster. Ayane is untextured except for the eyes and an alphamap for the hair. I've put edgeloops where the materials change…
Hello everyone, The last few days I've been trying to figure out a normal map "issue" but have no luck with it and hoping someone can clarify what's going on. I've used 3D Coat to sculpt, retopo and bake a stylized Bonzai tree. Everything seems to be fine untill i watch / preview the normal map itself (setting it in the…
I wanted to finish the old project but I decided it was best that I start over. Here's the last screenshot of the previous attempt. And here's the new screenshot. A year ago I started a job in the construction industry as a Building Information Modeler (or BIM guy, or Revit jocky, whatever you want to call it - I use Revit…
Too few pieces of work to truly gauge, but I would seriously reconsider the style mixes of your Geralt character. The body modeling detail and texturing leans very heavy on the hyper-realism side, but Geralt's face feels like it lacks a strong understanding of facial anatomy and texturing to fit with the hyper-realism you…
So you are wanting to skin layered things without much tedium in a non best case scenario automagically? So does everyone else XD. If the topology decently thought out, and it'll have to be to make the skinning less problemmatic, like loops and verts on all the layered bits matching up, at least roughly, I'd guess some…