Thought I might answer some questions while I'm at it. Noodle!, You're absolutely right about the walls in relation to the other props in the scene, I'm gonna look in what to do about them, I'll probably just redo them and make a low poly that follows the shapes of the hi-poly in a better fashion. About the texture for the…
Yup. It's Yerli. He just talks whatever rubbish suits him at the time regardless of the reality. My favourite Yerli examples are how he justifies changes in his business: What EA said about Crysis Release: EA confirmed Crysis had sold over 1 million units in the two months it had been available in the same transcript.…
I do read fantasy a bit too much but the sketchbooks i fill from these are worth it. Visual library for the win. I've polished off a few book series this year already: - The first law series - - Very dark and grimy fantasy taking the idea of heros and really fucking with it. Ends justify the means and progress has a…
Hey Hannah ,really liking what you've got so far but, I thought I'd jump in with some suggestions of where you should go next. First and most importantly I would say you need to start sorting the lighting out. Everything is a little flat looking since the cavern walls are lit almost the same as everything else, apart from…
aw damn, something went wrong with the server I lost my reply. Let me try again. Thanks, hopefully it shouldn't take too long :) 1) I'm sticking with Photoshop for this one. My intention is to show the entire workflow of creating an environment, and in order to do that in a timely manner I have to cut some corners.…
So recently it has come to light that my old way of showing things off in Orthographic/Isometric (SimCity looking) mode is not good. This led me to put down specific cameras that I will use in the future to do beauty renders as the scene starts to come together more. Cameras mean Perspective; yeah there are other ways to…
That's a gross misrepresentation there, Calabi. A great deal of Blender's development happens in at the Foundation and all people keep in contact through IRC. Every two years, the Foundation gets a bunch of artists together in Amsterdam to make a short movie, with the programmers sitting mere meters away from the artists.…
I always hated that my professors didn't teach me the basics in my 3D animation classes so I sort of understand your frustration with school. To learn to model humans that look good in your lifetime I suggest you do what John and ElysiumGX said and get reference, and lots of it. Workflow: 1. Plan what you want, then find…
starcraft: 2 vs. 2 me and my friend ben started a game and two entered. we decided to be on different teams. i was protos and my teammate was zerg while ben was terran and his teammate was protos. start points were in the four corners and convered by land bridges in the center of the map. my teammate was damn good with…
Oh don't get me wrong, I put some time into hard surface. That actually started with a game idea and I never modelled a car before. It was a block with a crappy car texture. Oh hell nah I'm going to learn to do better cars. So worked my way up, a few little tutorials, cartoon-like cars. Then found a master class for…