Hello, i'm working on a game now the idea is you are a chair, and you should avoid obstacles, it will be an infinite run game... the level system would be like a big circle sliced into 10 pieces, and each piece is loaded randomly... :) with the speed raising with time... let's start note : the progress will not be fast…
Just started on this work for the M4A4. Looking for solid feedback on main design. Thanks so much. Brand new to making csgo skins. I have got the main concept down, but any tips or tricks would be amazing. http://imgur.com/0cBU6Xt This is the design currently ^ Working on more for the AK, Awp, and Bizon.
Hey Guys, I am working on this character for my college project but i am having problem with the hand texture. I am not good with hand painted texture so that is not an option for me. If anyone can help with some tips or a tutorial it will be very good. Other Feedback are also welcomed. Thank You
Romani - In search of death This is a project I'm developing, with the intention of making a scenario contextualized at the time of the film Sweeney Todd, London, 18th - 19th century. B) <3 I started blocking and I got this result so far, I try to think about how I would do this scenario, if it were focused on the game.…
If you are talking about the taillights missing I thought it's not gonna be a problem as it was WIP. Here is a latest progress. Installed Iray manager and materials. I am hoping to get some help on how to take it further. Here I would like to add front lights, maybe xenon. Any tips on how to go about doing that?
I think it looks amazing. I understand its still a wip, But for further tips. Put him in a pose and some good environment underneeth Like JFletchers work http://www.polycount.com/forum/showpost.php?p=1781865&postcount=2539 It has so much character from giving a cold environment and putting the character on a pose.
hi, i felt like doing some modelling work once in a while again and noticed im pretty much out of shape. id be glad to recieve your tips and critique, as i feel my model is hugely lacking. my biggest issue so far is still getting a decent topology on the lowpoly model, which ill probably port to zbrush and add some details…
Started modeling this pulse rifle last night. Starting to put together a proper portfolio. There are some spots I need to tidy up a bit. If anyone has any tips on terminating some edges so they dont have to run all the way across the geometry when they are pretty much useless they would be greatly appreciated :) Anything…
A continuation to the previous WIP, based on the feedback I got. I also horisontally reversed the position of the slimedude since I thought it gave the overall mass a better ballance. There's still some tweaking to be done like the position of the heart and I'm also still trying to figure out a good background. Any tips…
Hey all, Just thought I would share a project I am working on during my spare time and see if I could get any constructive criticism on a sculpture I've been messing with in zbrush. Deriving the characters of the story Tortoise and the Hare, instead of a race I thought it'd be fun to give it a no-holds-bar MMA feel to it.…