looks like a cool update, I will probably give LT another go as long as it's more stable. I thought 2015 was fine but it sure liked to crash on me while doing common tasks. The sculpting looks cool, will have to see how much use it can actually be, how much it can handle in the viewport. I wish they would add projection…
Baking turns out weird on triangles of these specific objects. The geometry is clean and triangulated, I'm not sure what could be causing the issue. The rest of the mesh bakes out absolutely fine.
2.7_Fender Hi 3DModelers I have been modeling
the fender part of Buell motorcycle for this weekend. This part is divided in
two main pieces that they are connected by means of some bolts and nuts. The
fender protects from mud to the tire and shock absorver. For that reason, each
peace adquires the likeness form from the…
Your reel looks very clean and well presented. My only critique is that no individual shot or piece stands out as amazing. The design of the shots, the models, the sculpting all looks pretty serviceable but nothing knocks my socks off. if you want stable work you're going to be aiming for in-house salaried work rather than…
Paintover for you, my bad if it's unwelcome. Most of the paintover was in the face, eyes and below. Liquify changed (changed...not perfectly fixed) several proportion issues that stood out to me. Tried to keep certain features but still make it more believable/realistic. Also, darker skinned folk tend to have higher…
i am curious what everyone thinks are the scientific innacuracies, since many of those things have so far turned out to either be actually scientific accurate, or so scientific that the slightly educated are actually tripping themselves up with there own incomplete knowledge. one example, the water planet not breaking…
my buddy at work sent me this, its really cool. rabbit holes watch the vid to get a good sense of the 3d effect, what an awesome way to display 3d work.
I've been looking for how to do this for awhile and never found out so have done this manually but I am hoping there is a way. When capping a hole, in the back of an object for example.. is there a set way to make all of the loops connect? So rather than having a huge N-Gon you instead have a bunch of polys connected to…
I am using auto rig pro, it has the best weight paint read for rigging the mesh along with versatility of creating new bones that are converted into deforming rig bones without any bugs, in contrast to rigify. I am currently animating a pony. I would prefer to take the pony step by step and orient the entire objects…