Hi, I am starting a new motorbike in my spare time and wanted to document my progress, partly to show people how I go about making models, and also of course so I can get tips on how to do it better!! I'm making a KTM 125 MotoGP bike, starting with a high poly, then baking it down. I like making bikes because there is a…
Senior VFX Game Artist (Remote) Location: Fully Remote Project: Souls-like Medieval Horror Game We are looking for a talented and experienced Senior VFX Artist to join our team in creating a high-quality, medieval-themed Souls-like horror game featuring intense combat fights. As a VFX artist, you will deploy your excellent…
Going to be a cool project :+1: Remember my grandad had a similar carpentry hand drill I'd kinda 'borrow' using it like a gatling gun playing soldiers while on school holidays.
https://www.artstation.com/artwork/3ELXbJ My first time opening a characters mouth and modelling teeth as well as giving a character any kind of expression, which is a big challenge as even just opening the mouth slightly requires a deeper anatomy understanding. I also used marvellous designer for the first time which I…
I was walking around Amsterdam this weekend when i saw a moblie bar. So i looked it up and found their website. http://www.fietscafe.nl/ Its a beer bike,you pay like 17 euros or so, and you peddle around town drinking all the beer you want with other people peddling as well,what a combo!! I signed up already and eagerly…
This is a 3D model of Kanedas Bike featured in the 1988 Anime "Akira" directed by Katsuhiro Otomo. I took some liberties on the bike design but still tried to follow the reference material somewhat closely. The city scene still and animation were rendered in blender EEVEE while i used Marmoset Toolbag 4 for the rest of the…
Hello everyone, I'd like to share with you my latest personal project. 2008 KTM 125 SX Dirt Bike. Modeled with Maya/Zbrush, textured with Substance Painter/Photoshop This was my first stab at Substance Painter and so far I like it quite a lot, although working with 4k textures and dozens of materials can be quite sluggish.…
Hi! I am trying to practice rigging in maya, and I need models to rig. You can send me your model and I will rig it, for free, its a practice to me. Then you can sell the rig on internet or whatever, I dont care. Probably I will use the rig to test technical animation, implementation to game engine and things like that
I have an issue with Substrate where anything over the fogged (rough) glass has artifacts around them. Like a glow and the area around doesn't have the rough glass. The more rough the glass surface is, the more the artifacts become larger. Went through a lot of settings and didn't have any luck. Anyone encounter this…