I've been working on a fully modeled colt revolver but have have gotten stuck in baking from my high to low in Substance Painter. Things I have made sure to use: 'Match By Mesh Name', adjusting the rear & frontal distances, put dilation to max, turn on anti-aliasing to 2x2. I'm pulling my hair out trying to figure out what…
Hey guys, A couple questions that I've been searching for a bit... 1. How can I achieve this sort of clothing 'cloth' simulation in 3ds Max? http://www.itsartmag.com/features/arthur-christmas-makingof/#.TvNXUvPJpNs.facebook 2. Has anyone been able to see Valve's Dota 2 shade rs?? It has a very unique look to it, I would…
Hi! Blender has a Triangulate modifier (keep normals option to preserve shading), which makes it easy to work with quads and triangulate on export. I recommend triangulating to ensure topology (and as a result mesh shading) is the same across softwares. Since you shared UV layout, I'll note that there's a lot of unused…
Hi everyone, :) I’m starting a new project: a sci-fi Scout Hover Bike set within a small urban perimeter checkpoint bay. The scene will have an overcast, damp, slightly neglected atmosphere, but the location should still feel operational and believable. For this project, I want to explore mechanical sci-fi and hard-surface…
Hi! Took a look at the files and at the lowpoly exported from Painter and wrote down some thoughts (some not on issue): I think big part of the issue your describing is that the difference of the curvatures between high and low of the gorget is too great - but the highpoly would be best improved as well (see below). Low…
Hi guys, two questions on optimization. First question: We have one texture for a bunch of objects that share uv map, we need to use two different shaders, one diffuse and one transparent. Ex. A car with a diffuse chassis and transparent windows. This will result in the windows having a large texture, but only occupying a…
I've been using the bevel shader in raytracing mode as demonstrated in the Marmoset Toolbag tutorial video showcasing what's new in Marmoset Toolbag 5. The process has worked wonderfully for a while to speed up making trim sheets for game assets, but for the past few days now it crashes showing the message the marmoset is…
Hey everyone, I'm relatively new to Substance Designer/Painter, only started playing around with them recently - So I'm not sure if this is a bug, or if my settings are incorrect. When I use Iray to render out the material on a mesh, I get these weird shading issues when using Environments which cast strong shadows. At the…