Hey there! Here's my entry for the contest, I'm going to make a dragon themed skin set for the Firebug's weapons. It will consist of bones, scales and of course fire. First up is the knife: First concept painted over the 3D model using Photoshop The finished UV Test in Maya In game test For some reason, the screws and the…
Is anybody know how to setup 3dsmax objects default material and colors settings?? well for Objects Color we can do it by disable assign random color on command panel. But how about the materials? ie Difuse color, specular, and bump amount? especially bump amount, i don't get it why it's always on 30 :/
Hello all - here is a set of two items for Coleman. I plan to try and use the lower jaw/scarf slot for the chest armor. I am not sure if such a use of slots is allowed by the contest ; if not, please let me know. I am also thinking of making themed variants of the helmet for other characters ... That should be fun :)
Super exciting to see 4.03 out, especially with the expanded RenderObject API, but I am running into some issues with the CameraObject class. Setting attributes in Python doesn't do anything, i.e. this line of code mset.findObject('Main Camera').fov = 20 does nothing, while inherited class attributes do work:…
I'm starting this thread to work on a serious portfolio and get better. My dream is to want to enter the gaming industry and start a career I'm passionate about. This is a set of abandoned weapon models I challenge my self to finish. I have a full time job and kids that take all my time and attention. I decided to push my…
I've worked on this modular walkway set for a few days now, it consists of one large texture atlas containing all parts needed to make something like what's pictured below, what i've been doing today has pretty much been constructing pieces from other parts that can come in handy. The scene obviously looks quite…
I'm going to be starting the process of making a game soon with a friend, we really want to get some basic concepts down so we can better understand what we need to do next in order progress the game development. 1. The main environment tutorial for maya i've been plugging through is oriented around UE4, so all the scales…
Is this a silly title? The only thing I knew for certain is that I wanted to have the Agatha lion in the desgin. I'm going to be using this helmet as inspiration for mine Pretty much I'll change the snake thingy for a lion, and try to follow the rest of the shape of the helmet, as you can see, there is alot of detail in…
Wanted to share and get critique on a new character I created. This is a recreation of the Tier 4 Shaman set from the original World of Warcraft: The Burning Crusade expansion. All input is appreciated! You can find the time lapse on my YouTube channel below: https://www.youtube.com/watch?v=TmZ5VGgcyhg