Attempts to remodeling the room from the "Cyberpunk 2077 Gameplay Reveal" So, I wanted to go through entirely pipeline of creating environment assets. I would love some feedback for improving myself! Thanks for your attention! Faces in all assets: 523795.12px/unit and 2048 textures map (for very small deteils >…
In the process of looking for a faster way to get a final asset done, i thought to try out the generated textures pipeline without any highpoly, and in a few hours i managed to get to this result. Now i want to find out what there is to improve and with that go to more complex models.
Hey all, I've been attempting a likeness of Mark Hamill and would love to hear your feedback on what I can do to improve it and get as close to the actor as possible. Thank you in advance :)
https://vimeo.com/252081488 https://syncsketch.com/sketch/61949a0d2e3d/#321337 - with static camera Worked on this over the weekend, need to add some facial detail and then look into extending the animation to show more secondary motion.
I'm working on Thompson gun and I need advice on texturing. I'm trying to match spec and gloss for now. Diffuse is base colours almost (with soooome material definition). Nitrous with 3 photometric lights.
so anyway, i'm a pretty sub-par painter/sketcher. but my girlfriend asked me to paint her, so i did =] crit away! (she said that was fine, as long as "she's famous" haha)
Hi guys, I've been working on this likeness study for quite a while and seems to be going nowhere. So I've decided to seek fresh eyes in hope of improving my sculpt. The actresses name is Alexandra Daddario.
Hello everyone, I tried to make some hand Painted weapons this week, it's the first time i try this and it's pretty cool to do. Critics are welcome All weapon's concept are from Tamara Bakhlycheva alias FirstKeeper.
Little update. Made a dirty old stove for practice. Crits appreciated. I could have refined the texture more but i thought id get opinion first. Im still learning now materials wear and tear. Just maya screenshots