well searching for it i see mention of a newer thing here: Free Tool Helps Retopo Marvelous Designer Elements in Maya - Lesterbanks its maya which you mentioned blender but may be helpful for others anyway. here is the article I had in mind: Retopology and Maintaining Marvelous Designer UV’s in Maya - Lesterbanks again it…
About Me I specialize in creating 3D characters from sculpting (high-poly) to texturing and preparing models for rigging. I have experience in both realistic and stylized character creation for video games and films. My expertise does not include rigging and animation, but I ensure my models are optimized for these…
Just to throw my experience out there: I upgraded last week. I'm enjoying it. 10 feels much snappier I think a lot of that is just that a fresh install is always faster in general, since you don't have years of crap in the registry etc. The ui being a little pared back and leas flashy helps some too, and everything is…
Day 10: Yay! Some progress! =] The others are doing great and I highly recommend you checking out their threads as well! So today was class time, and we spent the time adding detail and talking about various ways of going about to get the shapes and models out of the programs we're using. As I'm not really at a detailing…
Hello o/ Currently working on a block-out for my final major project for university, adjusting proportions and clothing fit. The jacket, shirt and pants was created roughly in Marvelous Designer and sculpted on top of. I also plan on sculpting the rest of the clothing manually. But so far my plan is to keep adjusting the…
I've been out of clients for a while :/ so I've decided to create a new portfolio piece with all the bells and whistles I can, I was divided between doing a soldier or a knight and the new Medieval Artstation Challenge was just what I was trying to do since Brazil can't participate (as we aren't punished enough...) I…
A few months ago the fine folks at Marmoset asked me to put together a video demonstrating the workflow I use for creating personal work, and show how I integrate Toolbag 2 into my workflow. ...So here it is! https://vimeo.com/145648474 Here are some screenshots of the final product: The video goes over the general process…
The ultimate antihero is here. Meet Vigilante Soldier. Inspired by the protagonists of Uncharted and Farcry comes my own version of the ultimate bad ass. I'm also selling this model for 50USD, and will include the ZTL file with all layers and subdivs intact containing the following, - Anatomically detailed muscular man…
To keep it short, I've hit a brick wall when it comes to the pipeline for cloth simulation for animation. There are plenty of tutorials and blogs talking about how to create, retopo and sculpt on clothes but nothing the covers the final simulation of it. I have a fully retopologized clothing model with but I know of no way…
Getting textures for the floor, wall and bricks from Megascans library, and for the remaining assets like doors, ceiling, windows, props I worked on them in either Substance Designer or Painter. Made a simple pillow and cloth in Marvelous deisgner .I think I would be spending more time playing around inside the engine and…