Hello, Everything the others said is spot on—I won’t comment on your creations since I don’t feel qualified to do so. But I did want to talk about the music of your video. I actually jumped when the video started—it kicks in pretty strong. That might be intentional, of course, but you could maybe ease us in by lowering the…
Hello polycount. I started to learn some basic animation techniques. I watched some videos about character animation especially about walking and running characters. Everybody making running and walking cycles, I searched and I found something some people making this cycles for using it in game engines with programming…
Good model itself, booleans are a bit off as being said. I see an inconsistency in detailing level between tank and top portion (lets call it valve). I understand that there is not much details you can add to the tank, but you can solve this by adding some tear&wear to the tank, cause I see oxidation on the brass parts (By…
Note: I called this tank steampunk, but wasn't thinking steampunk when I designed it. Sorry for the mistake, it should maybe be called steam powered, or steam era. started work on a tank, crits and comments welcome. thanks!
Look, there are many different approaches to design, and boogotti took a fairly realistic one. He mimics the feel of real world designs while adding in a design aesthetic that overpowers the functional aspects. That is a perfectly valid thing to do, because he wanted to make a cool tank, not a cool ultra realistic tank.…
New to this forum so I'm wondering where animations go... but I can't see a specific place for them so I'm gonna put them here ><. Anyways I thought it'd be good to get feedback from a community so I'm here to do that xD. I did some digging and found that people like .mov files to go through slides but I don't have…
JostVice - Good start so far; my crit sorta falls where ParoXum's crit was going... Taking a look at the large cylinder that makes up the mass of the tank, it seems a bit too low poly for my taste. For such a large object, it would be nice to see a little higher poly to round it off just a bit more. When I compare the…
get rid of IK on the arms don't lift the feet that much, don't keep them flat when they're in the air check your curves at the end, like jordan.kocon said, it's not looping when that's done, you've not only improved it by a ton, but you'll be at a place where we could start talking about more stylistic/artistic choices…
crazyfool - Let me put it this way: If anyone like you would ask me to give him hipoly models - I wouldn´t mind at all. You know why? because by a look at your portfolio I can see that you´re not a person who´d need to edit other people models. And that´s not the feeling I got from looking at their stuff. And about them…