Weight Maps are discontinuous,
one-dimensional Vertex Maps holding weight
percentages. Although primarily used for Rigging, in this video I create a
weight map and use it to aid in texturing a mesh. http://www.pixelfondue.com/blog/2017/3/28/modo-using-weight-maps-as-layer-masks
Hi all, I'm following this brick tutorial by PhilipK, but when I use the layer brush with spray as he suggests, I am supposed to be getting this: http://www.philipk.net/tutorials/materials/tilesold/tilesold_01i.jpg, instead i get this: Any help would be greatly appreciated, Thanks!
Hi, I'm currently doing an art test for a game company, but they have restricted me to 512 tileable textures so I figured I'd do "unique" texturing through multiple uv sets. My problem with that is, in maya 2012, high quality viewport doesn't support layered texture normal maps. Have you guys found an accurate solution to…
Does anyone know how to make it so 3DCoat doesn't delete paint outside the UV Shells/Elements? I'd like to be able to keep layers intact when switching between Photoshop and 3DCoat, but by default it deletes everything outside of the UV borders automatically when switching between the two apps.
Hey everyone! I'm ABR, a self-taught 3D artist about 4 months into learning Blender with roughly 1 month of actual sculpting experience. This is my first major project and I'd love any feedback or critique from people more experienced than me. A bit about me: I'm actually more of a topology person than a sculptor — which…
I've used mudboxs import as layer fuction with max loads, but I'm trying it for the first time with maya 8.5. each time the mesh imports completely mangled Im pretty sure the vert orders are getting rejigged, but there are bugger all options in mayas obj export. Surely someone else has used this with maya before- any…
Hello, I want to share a script I've made for Photoshop, to attach a brush to a layer so it can be retrieved on a future time. This also saves the brush with the document, so anyone who will open the document will be able to use the same exact brush. You can download it from here: http://buliarcatools.blog.fc2.com/ Thank…
I would like to transfer painted masks between two projects with the same UV. I know I can reimport a mesh. But I want to export painted layers (especially for masks) to another substance project.
When i load my mesh (OBJ) and Baked normal map (PNG) into the NDO project creator and select 'Create new Project' all i get is my normal PNG on a locked background layer?
I was curious if anyone knew how to save/export render layers in maya to be used with out projects? Pain in the arse to keep making them each time when you always need an ambient occlusion etc. Thanks!