This is going to be a little tricky, I know, but I think OH SO WORTH IT. I'm trying to set up some keys so I can nudge things (items, UVs, whatever) and I have it working like so: <hash type="Region" key=".global+(contextless)/(stateless)+.anywhere@numeric4">@{D:\Dropbox\WarrenModo\MyScripts\TransformNudge.pl} TX…
Couple of things to check/try: 1. If you haven't already, make sure your lighting system is made of the following components: * DirectionalLight * SkyLight * SkySphere Blueprint * Exponential HeightFog * SphereReflectionCapture All those things are needed to make a decent attempt at the lighting for this concept. 2. Make…
I watched it and found it to be a pretty decent package as far as food for thought goes. Though I thought every attempt they made at humour or sarcasm fell flat on it's face... XD I think the fundamental flaws of the monetary system, coupled with the practice of unbridled capitalism are devastatingly destructive forces to…
I am a brave knight. This was my game for the Global Game Jam, an activity to make a game in 48 hours. The topic was: "We don't see things as they are, we see them as we are". This is an artistic experiment and would love for you guys to play it. It is a complete 5 minute game. You can play it here! OFFICIAL SITE:…
Thank you in advance for any help you can give me. I am trying to create this scene As you can see it is lit very strongly through the window with lots of beautiful bounce lighting going on. I thought UDK's lightmass could get me similar results, but so far iv'e struggled getting anything nice at all. Here is what I have…
Fully dynamic lighting and baked GI are mutually exclusive. If you bake something, it's not fully dynamic, is it? The reason why you can't bake GI with a dynamic dominant directional light is that it's only going to look right once a day in your day/night cycle. That's only half as good as a broken clock. You'd get better…
Interior Designer, Architecture Graduate and Project Manager here! Books: - A Visual Dictionary of Architecture by Francis D.K Ching - Architectural Graphics by Francis D.K Ching - Interior Design Illustrated - Francis D.K Ching - A Global History of Architecture - Francis D.K Ching (any architecture or interior design…
thanks! Got a mini project inbetween the last video and the next video I have to make. The agency wanted me to utilize the earth/trucks/factories/stuff I made for this client on a project for another client showing their proposed global supply chain. Anyways the piece ultimately will have little simplified buildings marked…
The only viable solution for this issue is some kind of volume base lighting (the one presented by NVIDIA - GI Works, or now scrapped Voxel Lighting in UE4). Image Based Lighting is really nothing more, but a cheap addition to existing GI solution (which are mainly for diffuse, while IBL adds specular and good metallic…
Looking much more interesting now! Lighting can come down to personal taste, but all that matters is that you establish a mood and look that you want to aim for, and work towards that. Doing some research and having reference on hand for your lighting is important in that regard. Good stuff! You could probably get away…