Hello Polycount! I've come to realize that my documentation for any of my 3d work is lacking to say the least, so I'm starting this smaller project to try and get better at noting down every step of the way. If anyone has any feedback and/or critique on how I present my process, please let me know! :) Introduction I've…
INTERACTIVE PLAYER UPDATED: http://www.sirhaian.net/portfolio/LeagueOfEffects Currently working on: Taking a break. :D Dark Star Lux: https://www.youtube.com/watch?v=MelZY_2hbKM PROJECT: Karthus: https://www.youtube.com/watch?v=DlVJvpiEOWE Star Guardian Gragas: https://www.youtube.com/watch?v=VjNJ6M4ZBW0 Hextech Veigar:…
Hi everyone! Today is the first day of the Summer Character Workshop that is being run by "almighty_gir" (Lee Devonald) here on polycount. I was fortunate enough to be selected to participate in it and will be updating this thread as the workshop progresses. I'll also be adding the links to the other's threads as they pop…
Hello! This years Zelda Breath of the Wild made me realize how much I love well executed stylized looks in videogames! Until now I mainly worked on realistic to hyper realistic environments but I thought Ill try something new and go for a BotW inspired look. Im still early in the process of creating this scene. I decided…
2 #Dailypractice | Fanart made just for fun. 3 #Dailypractice | Fanart made just for fun. 4 #dailypractice | Fanart made just for fun 5 #dailypractice | Fanart made just for fun. 6 #dailypractice | Fanart made just for fun.
1 PRODUCTION PREP Hey folks, This is my first proper post on Polycount, and I hope that I post on here as frequent as I do on Instagram (lol). I came across This concept by Yizard and instantly gravitated towards the design and the potential it has. I sent him a quick message to get the greenlight on modelling this: Snokko…
Hey everyone! I'm ABR, a self-taught 3D artist about 4 months into learning Blender with roughly 1 month of actual sculpting experience. This is my first major project and I'd love any feedback or critique from people more experienced than me. A bit about me: I'm actually more of a topology person than a sculptor — which…