Sorry if I didn't explain it well enough. Normally I would use texporter to export a wireframe uv map to use to make the textures for the model. Texporter requires you to pick the model, generate the wireframe image, then save the file. A lot of manual interaction there. I've got about 400 seperate models and I need a…
Hello Friends, There is a new Blender version available, and so we release a new version too. Bforartist 4 version 4.3.0 Bforartists is a fork of the popluar open source 3D software Blender. With the goal to improve the graphical UI and usability. And is, like Blender, open source and free to use. The binary downloads can…
Hey guys, I recently did a course for creating realistic plants (botanically correct) in SpeedTree( and soon GrowFX) I thought I'd share some of the final images with you. A little about the scene : Over 120 different species of plants was specially built just for this this scene from scratch, which include moss, grass,…
All 3 of these options are batshit crazy. Dropping $5000 on a laptop is an absurdly bad way to spend your money. Let's start with why you think you need a $5000 laptop. What are you using this for? Why do you think you need a laptop workstation rather than a desktop? Keep in mind a very powerful desktop workstation should…
In all honesty, do you really not think that places like EA wouldn't package a 4K add-on dlc? The older game ships with say 2k texture maps, but with this DLC you can get all of the glory of 4k-8k texture maps to further enhance your 4k gaming experience. Surely you can only upscale original content so far on a 4k TV…
What i found helpful when it came to video card performance is to look at the current card naming conventions. For example you have the Nvidia 400 line which is the 450, 460, 470 and the 480 and then you have the current top of the line Nvidia 500 cards 550, 560, 570 and 580. With naming conventions like this i presume the…
[ QUOTE ] Woot, back with more questions... Question 1 - Measuring: In Max I can just select any object and immediately see it's exact bounds or dimensions using the Measure tool. How can I do this in Maya? I don't want to have to manually create locators at each furthest point for the default line measure tool to work...…
Hi I'm trying to improve my skills the best I can and since I want to become a game developer I've been modelling mostly low poly "game assets" to boost up my modelling skills since they aren't exactly tops and neither are my texturing skills although modelling outweighs texturing in my skills. Anyway I modelled the tower…
So i asked on a FB page before this, i was asking about how many polygons is the limit when one wants to model a character for current gen video games. someone gave me an answer of '40k tris'. im not sure if i can trust this though, (1) first of all, do people call it 'tris'? i thought most people just call it 'polygons'.…
hey :) this is a character i'm making for a game im making for my final years honours project at Uni and would appreciate some feedback as i progress down the line in development. i'm creating a low poly "chibi" styled knight inspired by shovel knight/Mario/40k stuff :) i plan to make it have a stylised aesthetic and also…