I have only used zbrush, but you should look at what else you want to do with the program. Zbrush has the advantage of being 2.5 which means you can paint it it as well, and even get finer detail by painting on bumpmaps. Something AFAIK neither silo nor Mudbox can do. Silo has the adnvatage of the ability to build the…
Projection master drops the model onto the canvas so it becomes "2.5D". You can't rotate it in projection master, but you can use all the 2D brushes on it at this point, or even primitives. For example if you drop your mesh into projection master and select the torus primitive, you can place toruses...tori....not one…
Not sure about environment art per se, but I think Michael Pavlovich's series (Intro to Zbrush - Part 1) on Youtube is best to get started with. He teaches all of what is required to sculpt a head. I think that should help you get started. Once you have those basics tackled, then you could look for specific project-based…
It depends on what you need to do with it. There's not much to lose when buying Zbrush Core since you can essentially recoup the cost in the upgrade to ZBrush if you so choose. There is no decimation master or remesher but there is Dynamesh which was basically all I wanted from core. There is no "2.5D" aspect to core it is…
Thanks for all the feedback! I had several problems with the workflow. First time using some programs and I had to learn a lot. This is what I did: 1) Solid polys with 3dsmax 2) Rework and detail in Zbrush. And polypaint 3) Retopo with topogun 4) UVW in 3dsMax 5) Bake with xnormal (fail) 6) Bake the polypaint in xNormal…
Hey there! The Blubber Busters team is looking for a programmer or programmers to play with us. We're currently in the blocking out stage of our game and need help to implement our assets and create a functioning prototype. This position is unpaid, but our team is made up of 14 games industry professionals (that have…
Hello Polycount, I'm currently developing my first mobile game, and require an animated crow as the main character model. Ideally I'd like it modelled and animated by the same artist, but I know many people specialise in one or the other, so I'd be happy enough to split it into 2 jobs if necessary. The specs are: As…
Hello.:) For the past 4 months, we've been working in a game project: a social minigame playable through the Facebook platform. The project is in a good stage, so the only thing we need to continue with the development are some artists in our team. You can see a very early demonstration in [ame="…
About Me: Hello! I am a programmer specializing in turn-based RPGs. I make
games as a hobby. Below are links to my previous work: https://store.steampowered.com/app/1300190
(Itch.io: https://lan14n.itch.io/crystal-story) https://store.steampowered.com/app/344860…
I am starting a project using Unreal 4. I want to create a 2D Fighting game demo similar to Marvel Vs. Capcom 2. Realistically the completed demo would just just be 2 characters and a background, (of course with the animations, and maybe one or two special moves etc.) Looking through the new templates included in Unreal 4,…