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Crow model and animation for indy mobile game

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Raffles vertex
Hello Polycount,

I'm currently developing my first mobile game, and require an animated crow as the main character model.

Ideally I'd like it modelled and animated by the same artist, but I know many people specialise in one or the other, so I'd be happy enough to split it into 2 jobs if necessary.

The specs are:

As realistic a crow as possible in 2 or 3 thousand triangles. Bone count not entirely sure, I suppose the minimum required to achieve fluid, lifelike animation.

A skeleton crow to be modelled to the exact shape/dimensions of the standard crow, to enable dynamic swapping.

The crow needs to be UV'd and textured, however I'll provide all the source textures.

As for animation, obviously a flying animation and a walking animation. Also, landing, taking off, pecking, and opening beak. At the moment I'm not sure if I need any getting bashed/killed animation as I've built a ragdoll bird, so may handle that with pure physics.

Some information about the game itself - it's a 2.5d black and white horror, physics, adventure game shot in 35mm. By that I mean all the textures in the game are shot on 35mm B&W film :)

It's also running on my own graphics and physics engines, built largely with this game in mind.

I look forward to hearing from you.

Cheers,
Raffles

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