Sorry code tags are hanging poly count again :poly127: below are some of my matching notes... ( Because I forget what works for me, all the time :whyme: ) basically, for selection: pCube1.f[27] //method 1 using ".[]" ".[]" are all illegal characters.. Therefore, they only need to be accounted for once in any match.…
Cyberpunk Character Creation So I'm not very new to Polycount in the fact that Ive been lurking around for quite some time, on the other hand I have yet to post. So I figured Id start with this concepting assignment I've been working on the last few days or so. As of right now I have a few silhouettes to rough out a…
Hawken: I did a quick price comparison between 2 of the notebooks listed here as well as the macbookpro - mostly out of curiosity, and partly because I'm thinking of getting one myself (I bought my gf one and love it, and would much rather have control over my windows install and what extras I put in). Here goes: (all…
A very Ambicious project i started working on few weeks before. Goals - 1 - Efficient Environment art Workflow > Architecture > Props (Organic and Hardsurface - Medium to large) > Foliage and vegetation. (Speed tree Workflow) > Landscape Painting. 2 - Deeper dive into Unreal engine 5. > Lighting > Look Dev > Cinematics >…
Hello all! Im making a robot who has an upper and lower elbow. I have successfully created an ikfk blend and have been able to get the fk to snap correctly to my ik. However when snapping the ik to the fk, I can only get the wrist to match positions. I used the upper elbow as my pole vector but i think i might need to use…
I'll list a few personal picks... PS2 ___ 1.ICO 2.KATAMARY DAMASHII 3.MARK OF KRI 4.METAL GEAR SOLID 2 & 3 5.GUILTY GEAR X2 XBOX ____ 1.NINJA GAIDEN OR NINJA GAIDEN BLACK 2.BURNOUT REVENGE 3.DEAD OR ALIVE ULTIMATE 4.CRIMSON SKIES 5.OTOGI 1 & 2 6.GUILTY GEAR X2 #RELOAD GAMECUBE ________ 1.THE LEGEND OF ZELDA: WIND WAKER…
There seems to be a lot about the details ( C-shaped connector.. so he looses the shoulder pas in battle or does his shoulder "carry" a a secret).. but about what for example his skin ? Is it more soft or somekind of hard and "crusty" (later in the callout it's only... grey.. so i guess "soft").. his hand seems to be only…
I'm kind of close to the end I think, I'm fixing some bugs and running renders through MRQ now so I should really catch up on the posts. Clothing creation was really problematic and I think one of the things I spent the most time on. There's a lot I could talk about but I guess I will focus on 2 things I realized: 1.…
here is the code... set grid to a certain spacing; macroScript Macro18 category:"DragAndDrop" toolTip:"" ( setgridspacing (2) ) that sets the grid to 2... I made this set it to, 2-32 since those are the options I use the most. and a set that increases or decreases the grid... here is the code for that... this increases…
I sort of agree with them as ghostscape has said the companies not too sure about your skill level. Thus the art test sort of tells the hiring manager, "or whoever" if you are qualified/fit for the job or not. I wouldn't want to waste my time or the hiring managers/company time not being sure if "I" can perform on-site and…