A very Ambicious project i started working on few weeks before.
Goals -
1 - Efficient Environment art Workflow
> Architecture
> Props (Organic and Hardsurface - Medium to large)
> Foliage and vegetation. (Speed tree Workflow)
> Landscape Painting.
2 - Deeper dive into Unreal engine 5.
> Lighting
> Look Dev
> Cinematics
> Level optimisation.
3 - Level Art
4 - Story telling.
Not the part of the Creation Goals
1 - Smaller Assets - Probably to be used from Dekogon or Megascans.
2 - Material Creation. ( Will still try to make one or 2 but thats for later.)
Inspired from Concept Art by Joker Chen.
https://www.artstation.com/artwork/OoPbJb