I was trying to follow this super complex rigging tutorial on how to rig the human head and face and i got to a part where you use blendshapes to control the lips of your rigged head and the other blendshape head with the lip control things, they're skinned using splines problem is, whenever i try to apply the blendshape…
Working a character for Contagion theory and got the main body in and figured I'd detail the head in ZBrush (and probably the body later) so heres a few progress pics... Z Sculpted head Test render in Cinema 4D using hi-res head model Normal map (Created/Viewed in XNormal) on lowpoly plus texture done in photoshop
Human Head Demo The narrator goes alittle over my head when she started talking about the sum of the gaussians and whatnot...but the end result is pretty hot, perhaps hotter than even Cryteks heads.
Hello there, I'm working on this player model for Action UT right now, just finished the head and I'm not 100% sure if the edgeloops and the topology are all fine, even tho I'm pretty confident that it's among my best work so far. (That might not say much, eh) I'd appreciate a few hints and crits As for what the hell he's…