Jimmies learning 3d modeling isn't a walk in the park. I'm not sure if you have learned to think in 3d but it took me a very long time to get used to seeing four views and not get confused. But I like the freaking thing instantly and the fact that it was hard as shit for me just made me more determined to learn it. I used…
hi, following the advice from a polycount´s user (sorry I can´t remember the user name because my posts have been deleted... long story :P but I am really grateful for his help) I started using Xnormal for maps creation (above all normal maps and occlusion) which saved me lots of time saving chunks from Zbrush, optimizing,…
Hello, This is actually only my second post as I just joined the forums. I've been modeling as a hobby for awhile now and just started college for game art/3D animations. I've been working on a game now for a little while with a friend of mine and I've been trying hard to make 'nex-gen' models or get better at it using HP…
I have complety hard problem with normal maps. I ve watched a lot of tutorials and i dont really get it right. I hope someone can help me ;) Normal map from max http://imgur.com/rEi2K1Y&ylpxPgd#0 from x Normal http://imgur.com/rEi2K1Y&ylpxPgd#1 Some of my thoughts and questions I ve unwraped model in max, each uv iland( or…
Having some issues with VRay and 3DS Max. I'm trying to work through this tutorial: http://www.digitaltutors.com/tutorial/1083-Creating-a-Photorealistic-Bedroom-in-3ds-Max Using Windows 7 64 bit, using Max 2013 He's using Vray to set up Cameras and materials, which I have no experience with. Still a little new to Max,…
I've always dreaded learning to sculpt. It always seemed like something that'd be beyond me. I'd try out a demo for some program, watch a tutorial on some simple thing like how to make a lumpy rock, and would totally suck at it. "I can't even make a rock", I'd think. Tears would be shed, and egos would be wounded.…
(Posted this up in the Technical Thread and not sure if it was the right place so i'll post this here...hope i'm not breaking any forum rule!) Greetings, Polycount! Currently i've been very intrigued in the wonderful world of stylized and handmade art. I'm choosing to start of with rocks since it helps learn the modeling…
Hi Everyone, Terrain is a popular topic for any game engine, and there are various ways of generating the heightfield data. If you're looking at some popular PC and Console games, chances are they're using World Machine. It doesn't make much sense to have to hand-paint kilometers of terrain with a push and pull brush. I've…
Hi guys, I've been posting on here for some time as Poly-Jon but thought it was time to introduce my company, Inner-Freak. Last year, I left Double Negative in London to set up Inner-Freak as a freelance asset company. So far, things seem to be going well and I thought it was time to show some of my recent work. This week…
Hello Polycounters, This is a very basic question, with a very complex answer, and that's why I'm having to ask people that know and can't quite google the answer myself. Why Am I asking these questions: Because for the past 4 months (as lonng as I've been modelling) I've done nothing but follow tutorials, and I am itching…