^ Post comes up blank for me ^ guess its a bump, other than that :astonished: That was the idea i am glad it helped at least someone, helped me to since i didn't gather up exactly what i wanted out of the current time even if very generous time, the idea was most participants possible and everyone in the thread this…
i've got a good few models (300k worth) in a scene that I want to render toon shaded, and I've got a toon shader applied to them (ramp material) as soon as I put the viewport into hardware textured mode, maya dies on me. it's as if the toon shader is using a massive ammount of texture resources, even though there are no…
Use the code creaturefood at checkout, to get a 20% discount on your ticket. Discount code is only good for 5 uses before it expires! Use it before it's gone! Details can be found here: http://sketchfoundry.com/beastlab/ Also the posts above have the outline for the event.
A lot of game exporters simply create their own tangents, using code like nvidia's meshmender, or microsoft's example code, or their own custom thing. Like EarthQuake says, you should talk to whomever wrote the game exporter, find out what they're expecting.
You'd need to have your application (the c++ code) handle this. It's quite doable if you have access to the shader loading code, I remember I did something similar back when I still programmed c++. Unfortunately that's not really a possibility with most applications.
UPDATE: We are moving our assets to Unreal Engine 4, so note that we are no longer requiring you to have Unreal Script Knowledge, everything is coded with C++ so if you have experience with C++ writing codes then please don't hesitate to contact us...
In this brief tutorial, I'll show you how to start setting up Landscape for use as terrain for environments. Before I start, though, I'd like to point out that there is a ton of useful info on the UDK help pages. Here are some relevant links: http://udn.epicgames.com/Three/Landscape.html…
LOOPING OGG GAME MUSIC TRACKS ARE HERE...YAY!!! All of the looping music tracks that I've created for the game development community over the years are now available to download from my site in higher-quality Ogg format. Besides sounding more rich and full, they will loop seamlessly in game engines (no editing required.)…
Hello! I have been working on this for a bit now, but I forgot to keep it updated here on Polycount. This is my Nightcrawler Marvel Rivals Fanart based on the concept by @ishaliart (Her and my artstation are linked below where you can see the progress there). This version of Nightcrawler is intended to be a Strategist…
Congrats so far, it's a lot of work to bring whole game together. I like the atmospheres you've created. Even if the modeling isn't up to date with AAA (it never will be for a solo developer) I think it's good enough to be convincing and create some atmosphere. Of course there are a million little things that can be…