Whats up everyone, as of right now i'm finishing up a scene i'm doing for my portfolio thats about 70% done. It's looking kind of empty as of right now so i'm adding a fruit-stand to fill things up a bit. I made the fruitstand, now i just need the model the "fruit" itself. So i'm wondering whats the best way to go about…
So there was a thread on Neogaf about about turning modern day video games into old PS1 ones. I posted some old work where I wanted to make an Infamous Second Son scene with the limitations of PS1. I was told for example, to represent a lamp bulb it would just be two intersecting planes with sprite based bulbs. I'm aware…
So I decided to make a "normal" character. that is, no fanatasy or scifi elements. 2 reasons; first i wanted to see if i can make something outside my comfort zone that is intresting, and second, i really need to practise on anatomy and realistic texturing. the concept; the highpoly; the tracksuit jacket is only wip, right…
Hey all, I have some free time until February and am looking for a few new clients. I work with all sorts of character models but I love working on miniatures especially. I'm looking for some new clients that like my style and want some characters made! I do a lot of work in the lower poly ranges mostly making things for…
Okay..so ive been using mudbox for about 4 years now...since its what my university had, and recently ive been worrying about getting a job as a 3d artist as most want experience with zbrush. Now heres my problem, 1. Ive been trying to use Zbrush on and off for the last few months...but just cant seem to get the hang of…
Hello, I need some advice when it comes to improving my 2D art on a technical level: human anatomy, painting techniques, copying what you see, etc. I'm mainly doing 3D work on environment pieces and props and I'd like to continue to improve my technical skills in tandem so that I can have a broader range of work that feels…
Hello, I need some advice when it comes to improving my 2D art on a technical level: human anatomy, painting techniques, copying what you see, etc. I'm mainly doing 3D work on environment pieces and props and I'd like to continue to improve my technical skills in tandem so that I can have a broader range of work that feels…
We are game design students at university that want to make a game to work with through the summer and beyond. We have worked in development teams throughout the year and have a pretty solid grasp on the development process. We have a clear picture of what the game is going to be like and how we are going to achieve it.…
Jelmer I think you are being too critical on your work. It's true that after you do a piece that you think is great or "good enough" after awhile of looking at it you then start to hate it, but it's doesn't mean that the work is bad. I thought they were quite nice and professional, sure there is always room for improvement…
I would agree with what has been said already - right now is a very difficult time to get jobs in general. It looks like you know the workflows technically, but your works are too basic/not complex enough for a full portfolio piece. What I mean by that is not that you should start creating huge environments or characters,…