Hey Polycounters, I recently managed to create a website by myself. It's created with the beta of Adobe's "Muse", because I don't really have a clue of html/java. So if there's a bunch of crap in the code, don't mind about it. My target was to create a website for monitors with an resolution of at least 1280 pixels wide to…
3 Substance Painter Generators in one Pack Unlimited Dirt & Scratches Maker Advanced Gradient Map Mixer Unlimited Dirt & Scratches Maker: Make infinite scratch and dirt maps Advanced management for dirt mask Several predefined masks Combine multiple maps to produce a dirty map Complete management of how to combine input…
Hi! Congrats on finishing the project :+1: Presentation-wise, I think currently the lighting doesn't help to sculpt the model's features. Perhaps start with a 3 point lighting setup. When choosing the background, I'd be careful with contrast and think about how it affects the character lighting. I think white background…
I made a few changes that helped get rid of the ghosting artifacts. Game reads much cleaner now, especially during high wind the leaves aren't turning into a blur. That was accomplished by changing these rendering parameters: r.BasePassOutputsVelocity=True // Enables rendering WorldPositionOffset velocities in the Base…
Personally I like the site. I respect that you did this yourself. I used to create my own site as well until I got fed up with re-doing it each 1-2 times a year so I went to Carbonmade, which I like due to its simplicity. It's easy and allows me to focus more on the content and less on the site layout/design. Which can eat…
so it turns out after having my appendix removed over Christmas after it tried to burst on me i can't sit up enough to comfortably use my tablet and sculpt ( have my desk against a wall so normally i have to sit with a half decent posture while i'm working, that and my tablet is plugged into the back of my machine)... so i…
I would get rid of the following: * Gunner - the anatomy is not great, and the piece is not finished * Humpback whale - It's just a sculpt and I don't think it's as strong as other pieces * Climber - only the images with the snow, I can kinda tell the snow was rushed as it doesn't look like how snow would rest on a…
Its not really a trick they are pixelated because of their small format for the most part. It isn't pixel art they are just transparent images placed on a sprite sheet from what I can tell. Here is a method to do it in blender as well as some example images of what can be done.…
Hey everyone, So I recently updated my portfolio after some criticism and completing some new assets. Main changes: Added Shipping container & Flamberge dagger Removed 'textures' pending something worthwhile Added highpoly renders of models to the highpoly section. Debating also adding them to each individual items page…
Yea, its automatically set to snap to verts :/ You can view all the UV's from selected objects by going into the UV/Image editor> View> Draw Other Objects. I don't think it's possible to edit multiple UVs from separate objects though :( The "Follow active quads" unwrap option might be close to what you are looking for.…