It all looks quite good so far, only glaring issue I could really point out is that the figure of your main character reads (at least to me) as being quite masculine, and this is fine if you are going for a more androgynous figure but you just seemed to be referring to her with she/her pronouns when the vibe I get from the…
Lead Level artist is responsible for the team of level artists that creates graphical content of multiple game levels and must ensure that their work can be successfully integrated, taking the technological limits and artistic direction into account. Responsibilities: * Knows and educates team of level artists on game…
Heyo everyone. So I started to work on an idea I had. Although I am not the best at drawing, I will still try to do my best. I tried asking my friend for help as he is better than me, but he is busy so I will have to try myself. I really want to get this out there but I am not sure if I can finish it or not. I guess the…
Hello everyone, I am working on game based on hexagonal procedural world. As well as endless) Current result one can see on video. There was no way to mount video with sound, so, please, turn on subtitles and enjoy music from free YouTube music library)) https://youtu.be/XCdqQJr6PHY Video review:On the video you can see…
this is question thread but will update with my findings as I go problem is that i try to make sure that dark skin type faces remain legible. with unreals default tone mapping if you are any darker than light-skinned it becomes difficult to read faces. the low values just seem too dark. In Maya if i set tone mapper to Log…
@poopipe the motivation was a landscape material, where there is a bunch of layers and I use some mask for variation in each layer. I think that I have used material functions as much as I can, but there still is a need for like 10+ unique parameters, seen here: Renaming ten parameters in blueprint graph isn't a huge deal,…
This is sad news, Kevin was a huge inspiration. I adored his gear of war work and it was one of the first examples I’d seen of how z brush could be used on environment assets. RIP
I'd definitively say that your latest BD-1 work is your greatest so far. You should update your portfolio aswell since you feature work from 2 years ago, the pokeball has very sharp edges for example. Other than that, look around the web to improve your skills! For a prop artist, I suggest looking into environment art and…
not an environment artist but tried to dabble in those realms, anywho i wanted to mention that i always enjoyed viewing these kinds of "environment pieces" not to stagnate anyone's exploratory creativity but i can't get enough of those, especially the ones that have buildings sliced in half showing say a home and then the…
Hey guys! A few of you mentioned that you wanted a tutorial on how to make arches (or other geometry) curve around a cylinder. Well, this is my first tutorial, and so if it ends up being confusing let me know and I can rewrite it. I took too many pictures, but I'm more of a visual learner. Here goes. Let me start off by…