Hi Hi, So i recently put a post in general asking for advice as to how to go about starting to learn about hand painted textures. The advice that was given was pretty much to just get started and post the results on the P&P page for feedback. Well, here is my very first result. It's still nothing like some of the other…
http://www.bbc.co.uk/news/uk-12910683 A prop designer who made the original Stormtrooper helmets for Star Wars has won his copyright battle with director George Lucas over his right to sell replicas. The five-year saga, which ended in the highest court in the land, has stakes of galactic proportions.
Hi! I want to rig a belly with a dynamic curve but I don't want that the to get deformed right away when I start the playhead, I want the curve to start with the rest position on. I've tried the options 'set rest position', 'set start position' but all what I got was the dynamics to start at a lower position. I want the…
I've been waiting for a new contest since the last time they hosted one but I didn't get to participate back then so I'm really excited to finally be entering this contest. I'll be trying to translate the Dark Star theme over to Nocturne.
Latest progress: Hello! I started modeling a TIE fighter as a small side project/modeling practice a few days ago. Still missing a few details but it the model itself is slowly coming along. Not sure how long this will take me to finish as I am only working on it every now and then along my university stuff but I do plan…
Howdy all! So to be blunt, I am a HUGE Star Wars NERD!!!!! With Disney's acuisition and subsequent "milking" of the franchise after years of my inner nerd child being horribly neglected I have been enjoying a bit of Star Wars nirvana over the last couple of years. Last year, myself and several friends indulged our nerd…
Hello, I am keep getting crash window like this as soon as Photoshop starts with Quixel. Could someone help me? I tried with my antivirus off, still the same. I would really appreciate if someone could provide the solution. Thank you!
So i do know that we've been having these conversation for the past 100 years, but it is still fun and quite informative to know where an Environment/Character artist starts. I still haven't quite found my workflow for environment. I've seen people begin with blockout, other with textures and some with a high poly object…
This is a Next Gen character bust created in 3DStudio Max, ZBrush and Photoshop. Full credit to Star Wars the Old Republic for their Dashade Concept which i worked from as reference. Any constructive crits or comments are welcome Thanks for looking Tarick :poly128:
Got the basic data system setup. The deathmatch system is a warzone. Players pick is they want to work alone or on a team during the match. 3 sides players can be Good Cops, Bad Cops and Bounty Hunters. Bounty Hunters are independent and at any time can trade sides. Decorations are awards given to statistical anomalies.…