For a while now i've experienced some strange results when trying to use Project Presets to populate a project with materials from a previous project. Despite using the same colour ID's some attempts have resulted in completely empty projects, others have had just some of the materials come through. In addition to this I…
I figured this was somewhat relevant to us, as we make art for games. It's a European Citizens Initiative, currently at 652,366 signatures at a 65% requirement for the UK parliament to recognize it. If you are in favour of these terms & are a citizen of a country in the EU, the deadline for signatures is 31/07/25. From the…
Hi everyone! I'm creating this environment to update my portfolio and to learn about the urban-realistic style by creating props, tiles and trim materials. My initial goal was to remake this section of the subway level of Silent Hill 4 with modern graphics standards, with the added intention of making it "playable" in…
Narrative purport: Featherflame is one of the four Houses of Noxus School of Witchcraft and Wizardry, founded by Gray Order. Graduates of the school get the ability to control the liquid magical flame, and especially distinguished students reach especially impressive heights and tame to themselves a totemic animal - a huge…
If you're working with a texture project yes, there are a couple of ways: * When you set up the project, remove the roughness map and add a gloss map in the project maps section. Gloss is inverted roughness/the same thing as smoothness and you can work directly in this value system (materials from the library will…
i find it quite interesting and my supervisor agrees that there is a lot that can be discussed wiht htis topic. my project is specifically about the benefits and effect of using it for games artists
Hi guys this is one of my firsts thread on polycount, this time I want to share with you a my personal project. I want to rebuild an environment from Final Fantasy, Daguerreo. Dunno how many of you know this suggestive city placed in FF IX, then this is it ... , as you may see it's a little old as the years of the game :)…
what jackablade said, except the morph part. what i would do instead is use the project brush, that way you can project the detail onto an accurate model instead. the morph brush would bring back the detail, but it would also undo all the redone facial structure. what you should do is do a little more facial structure,…