When you are done with your class requirement, I suggest you go to poops site if you haven't already and go through all his tutorials. To improve your modeling skills I would suggest you model some real things like cars, trucks, tanks, rooms. It might seem boring at first or mundane but you will learn a lot from doing it.…
Hi everyone I'm making a pretty big scene of a city in UE5, using realworld terrain data. So the question is what is the best approach to make roads and pavements? There is a lot of them, and the landscape is curved a lot. As I think, I could model roads in Maya for example, and adjust the landscape to it. But is there any…
There is a thought experiment done by a philosopher named John Searle to demonstrate the difference between a conscious being and a computer. He places a man in a room and has him follow a long list of instructions for converting the English language into Chinese. He can convert Chinese, but he doesn't truly understand…
Compatibility | Documentation | Asset Store This package extends Unity's Post Processing Stack (v2) with 33 additional screen effects. Aiming to provide visual enhancers or feedback effects. ⚙️ Post Processing Stack benefits • Effects work in Scene View • Changes made in Play-mode are saved • Profile-based settings, easily…
That's interesting. So by the time there were full 3D games on the PC, they'd either go with full skeletal animation or MD2-style vertex animation. There probably wasn't an intermediary period of PC games where they'd use this "hierarchical node animation with the segmented meshes" as we saw in consoles. The earliest…
Good job, those textures look very nice. I feel that they are more monochromatic than original paintings though. For example, on the top of your color palette there's a bright yellowish green color which is used on ref pics a lot. I don't really see it used on your textures that much. Your highlights seem to use a colder…
Hey , this is a slightly different example but you could stop at ~ step 5. Your mesh is really more complex than the one in my example and might need additional vertex relaxation in places (like the crotch area). An alternate way that i used to do when i had no Peel Mode in Max was to simply use soft selection and move…
I did not realize 3D sites had copyrights they held to support distribution of those models, Nice. So just standard copyright stuff that I know seems to apply, which is fine but I do have a bit more specific example as a follow up; What about public displays such as statues in parks. When an artists creates something like…
You seem subscribed to the belief that "anime art" is immune to the common pitfalls of any other style (anatomy, lighting, etc) - a misconception that WILL be a death sentence for your artistic growth unless you nip it in the bud. In drafting these characters, you've assembled a set of symbols without understanding the…
Well you could argue, but thats more of a simple objection What is meant here are diminishing returns. Exponential increase. At a certain point, things you do will have far greater effect for the same effort. This is very prominent in art, or painting to be specific. You can make very rough strokes and achieve what you…