Hello I am a 18 year old 3D Artist Student from Germany, I started studying in April 2014. The Space Station Environment is my first try working with Next Gen Game Engines. I used 3dsmax as my modeling application, Photoshop in combination with the Quixel Suite Beta for texturing and as the Game Engine Unreal Engine 4. The…
Hi, At the moment I'm working on a scifi prop which contains a lot of beveled edges. As my last models were all hand painted I aim toward a current-gen model this time to improve my skill set (polycount wise, normal maps, PBR etc.). For the hand painted models I always tried to keep the UVs as much together as possible, so…
Hello, we're looking for enthusiastic, talented artists to support us with our game art and gambling projects. We intent to staff the following positions: Rigging/Animation 3D Sculpting/Modelling/Texturing Upcoming projects are ranging from casual online games to next-gen console productions. Therefore were searching…
Hi guys, So I've been trying to get my foot in the 3D industry door. Realized I would probably have a much better chance if I transitioned from characters to environment/prop art. so I took one of my old models made it low poly and textured it in substance. For more views check out: https://www.artstation.com/artwork/DW6dR…
Wayforward is seeking an experienced 3D Environment Artist for a game on mobile devices (mostly current gen tablets). We're looking for a talented artist with a good grasp of architecture, lighting, low-poly modeling, solid texturing skills, and the ability to work across several visual styles. Requirements: Solid…
I've decided to make a next-gen level game character model based off this concept I did toward the beginning of the year: So far I have: Turnaround concept: Head WIP: The head isn't looking too much like the character, but I'm mostly focusing on just making it look human first. Also having some problems with femininity, I…
Hi, I'm a full-time digital sculptor/3d character artist from the Philippines with 10 yrs. work experience in the film and video gaming industry. I have contributed digital art services to numerous AAA next-gen game titles, 3d print products, film and animated features. I having worked on such titles like Bioshock…
Hello, I am a character artist / 3d Generalist who resides in Buffalo, New York; and I am currently looking for Freelance Work. I have 3 years of experience working with 3d art and I am constantly improving. I am capable of working on a wide variety of art styles and I can develop anything from Handheld Game Models to…
Hello, we're looking for enthusiastic, talented artists to support us with our game art and gambling projects. We intent to staff the following positions: Concept Art Rigging/Animation 3D Sculpting/Modelling/Texturing Upcoming projects are ranging from casual online games to next-gen console productions. Therefore…
Hey yall. I have some ideas for a series of characters I'd like to create, so I'm going to keep them all in this thread. I'm going to focus on trying to make them all feel like they live in the same world. Next Gen style stuff, kinda toony, kinda realistic, varied proportions and over-all silhouettes. I'll definitely need…