Hey guys and gals, I'm still here and still working on the project. For the last 3 months I did a lot of content for it and started to work on my instagram account, trying to get some attention to the project and make some buzz around itCheck it out!https://www.instagram.com/labskamino/ I am not sure in what format to post…
So I´m doing a school project and need to import an obj file that was made in maya into 3ds max2011. But after I specify what I want to import I get this error, "ERROR - invalid normal index". If anyone has had this problem and been able to solve it then I would be grateful for tips.
http://www.russian3dscanner.com/ This tool pretty much enables you to wrap a good topology mesh onto a sculpt with some very impressive results you can input reference points and the tools will solve one mesh to the other Give it a look and a try, theres a demo So are any of you using this already? [vv]101497043[/vv]
I'm trying to create a nice and smooth falloff effect in a character but in the seam area (like here) this line that crosses along it. There is any way of solve this or getting a falloff without it? The organization of material and maps for this part is here. In the falloff the slot with the color correction is just to put…
Hi guys, i go to the point, in the image below you can see two plants with THE SAME MATERIAL, whats the problem?? In one plant the alpha works perfect but in the other plant not, i am trying to fix the problem but i cant manage to solve it. Anyone can help me please. Thanks!
I am already a few days trying to model a m1911a1 of the colt in Maya, but in a certain region of the mesh I am trying to solve problems: Weapon: I insert edges loops in the region to control the smoothing of the mesh but I can not find a solution to these vertices with 5 edges
Please, anyone help me solve this problem. I try to create IK-handle for wrist and when i click on wrist joint my shoulder joint rotates a little bit and all hierarchy of the hand shifts aside https://gyazo.com/97bfbba8f142a271d2ed5bb537e9f56a Rotation order of joints is this…
Is there a way to generate a curve along the center of a polygonal tube? I was looking into trying to iterate through all the rings and generate a curve along the average center. Wondering if there is an existing solve for this or if anyone knows a good way to do it. I'm really only at an intermediate/advanced with python,…
I have no idea about 3ds max I am just animating based on what I saw from youtube and becouse I have no idea about 3ds max I can't solve any problems by myself (black is mine) I want it to look like white
I have been trying to fix my brush for days now. I can't seem to stop the patchiness, no matter the intensity levels. I was wondering if anyone else had ran into the issue, I'm sure it's just my settings and it would take a sec to solve but I just can't figure it out. HELP !