I'm trying to create a nice and smooth falloff effect in a character but in the seam area (like
here) this line that crosses along it.
There is any way of solve this or getting a falloff without it?
The organization of material and maps for this part is
here.
In the falloff the slot with the color correction is just to put a -5 brightness adjustment.
Thx for the help!
Replies
Do it in the material editor in 3dmax or before it?
There's not standard repair for normal maps so it depends of how you've created your map.
The problem could also be a wrong gamma if you work with gamma correction. You have to set manually your normal map to gamma 1.0
Checking the image path for the normal map i found that the gamma correction was at system default. Changing it as you said to 1.0 works like a charm!
Thx again for the help!