Hello everybody! Me and my friends at Frogsong Studios are working on a game based on and inspired by the old Warcraft III mod Warlock. We thought it would be a great way to show the game and get some feedback from this great community. Starting of with some basic concept art for playable characters and environments:…
Hi guys I was contacted yersterday via email from a guy in charge of an indie project. He asked me if I would be interested in doing some freelance environmental modelling for them. He said the work is paid but it is in the form of royalties after the game is released. I've never found myself in this situation before and…
I don't paint much, but it's an area I would love to get better at. Here is a painting I've been working on (still WIP). I've learned a lot from texturing 3D assets in the past few months and wanted to try my hands at polishing an old painting attempt. The goal is to have something that clearly demonstrates an ability to…
Hello! In the last about half a year I became very interested in vfx and made myself "familiar" with Houdini and Maya and especially the modeling and fx part. So because I'm still in school I got interested in the pursuit of a career in the vfx industry. So I wondered if you need a degree to work in vfx or If there are…
With UV mapping you just need to keep practicing, When I started I had no Idea how it worked but it still worked. Now I have a better Idea (still no master), but the results don't matter just keep practicing.
Hello, my name is Daniel McCarthy. I specialise in modelling characters/creatures, props and environments for use in the games industry. I am currently looking for paid work. Please feel free to view my online portfolio. I can easily be contacted by PM, email or directly through my website via the contact page.
Hey folks, this is a project i've been working away at for a few months now, and i'm happy to finally be sharing it Our task was to create a mech based on a piece of concept art or an existing piece, so i took the Necron Seraptek from forgeworld and did my best to recreate it Overall the mesh came out at around 85k…
merry christmas one and all! here is a fire extinguisher Im working on. its actually a re-hash of a fire extinguisher I made about 12 months ago but I've taken it a bit more seriously using substance painter and marmoset instead of just using Substance Designer. I know nothing about rigging/weighting, i followed a load…
Hello, I am looking for advice on upgrading my computer. I have an older quad core system running in 32 bit vista with 4 gigs of ram. I am running out of ram when I try to bake pretty high poly objects in xnormal or using Ultimapper in Softimage. So my question is to work on really dense high poly models I need lots of…
I'm trying to get the player sphere to roll forward. I have tried switching things, adding and removing. I've tried about four different templates to get the ball rolling and nothing works. One of them made the ball rotate but while going through the floor. The other one made the ball rotate in its side. The other one I…