It's been a while since I posted any updates. I managed to finish the highpoly, retopo and UV the model. It has 4 texture sets and has 45k tris. A little higher than what I aimed for but I think it is fine considering it's a portfolio piece and not an actual game model. I also managed to block in the colors in substance…
Hello! I am making a model of the Triumph Rocket 3R motorcycle and thought I'd share my journey on polycount as well. :) Here are some photos of the motorcycle: The project started around two years ago with the goal to improve my subd modeling skills. Since I'm doing this in my spare time, work on the project has been very…
Hello everyone!! I have been recomended to this forum by Josh_Singh and her is my first Thread. Im currently only a noob, a cg student trying to get into this fantastic world. I have finished a Master in Madrid last April and now im working in some proyects for my first DemoReel and in an Animation short with a couple of…
For next time since you already made the piles, looks like maya? Is there a similar copy option in maya as in 3dsmax where you can clone an object and instance it so that you can then "edit", the "original" mesh and also be editing the entire pile so that, this situation you speak of with the "ugly-unoptimized meshes", are…
Currently I made a MXP/SWFPanel and now that it is done, I want to protect the JSFL data by embedding the JFSL data in a hidden text box within the SWF. The code in the JSFL is like this: function FunctionName(param){var code: "this and that";} Then in the AS3 I do this: MMExecute('fl.runScript('" + JSFLToString +…
I've recently started a short project in UE5 using already made assets to focus mainly on composition and lighting without much modeling. The idea was to make a Shaman Cabin using mainly the free Quixel Medieval environment package and a few megascan props. The cabin is owned by a shaman living retired in the forest,…
I tried out the relatively new ransomware protection feature from Windows Defender, and noticed that with it on, Maya files will fail to save or export. Is anyone aware of a fix or workaround for this issue?
First, thank you for taking the time to read this post. Allula is a story that started out as a text based RPG and over time evolved quite a lot. This has been a project in the planning for years now and we're finally ready to give it all a shot. We have the tools available to streamline the development process and protect…
This is a 3d environment based off of the 2d Mystery Shack from Gravity Falls. I created it using Maya, Zbrush, Substance Painter, and Unreal Engine. I had so much fun with this project and I'm excited to show it off!
Their changelist doesn't mention it. And their docs don't talk about it. They seem to have fairly standard brush controls, either painting into the UVs or painting by projection. https://docs.instamat.io/Products/InstaMAT_Studio/Layering/Layering_Interface/Brush_Properties As you've found, the plagiarism machine regularly…