I have just updated my website. Its got lots of new stuff. (I would appreciated some help over the HTML since its not my forte... I used a friends dreamweaver and it writes bad code I am told.) www.daveking.com.au
Just wondering if anyone has compared these 2 head to head and what their thoughts were. http://www.pixplant.com/index.php http://crazybump.com/ I know a lot of people use and love crazybump. It is indeed a very nice tool to have handy but recently someone brought pixplant to my attention. For the most part they both seem…
hello folk, i recently started to work on 3D based on mass effect serie, my idea is to create a complet character done with various artists from here and from other forum. so, there how you can do : at the moment, i finished the head part that you can download as ztl file, now all you need to do is to choice which body…
Hello guys, I will get straight to the point. Is there any way that I can import multiple objects (each one has it's own UV map) into Substance painter? I had my character done in Zbrush, I got the head of the character unwrap in zbrush also, next I export to obj for both low and high so that I can import to Substance…
Studio: R16 Interactive Project: Tale's Edge Role: Technical Animator Type: Contract (hourly or day rate) with opportunity for full-time if deemed a good fit for both sides Location: Fully remote, global applicants accepted Rate: Competitive based on experience, engine understanding and location. Please share your…
yeah the elements on the mouth looks preety awful. Maybe its just because the lips are closed, but they look like flat paper facing in opposite directions, which makes it look like one side of his mouth is in an under bite and the other is in an overbite? I would recommend before you continue you do a head study (on paper)…
Really sorry everyone about not saying which app I use; I use 3ds Max. I did try welding verts but they were all welded properly. It turns out that it was a smoothing issue. It was being over smoothed in that one spot, even though that smoothing amount worked for the rest of the head. The only way I was able to fix it was…
He's an entertaining little guy. The face lost all of the goat features in translation from concept to model. As opposed to a goat head, it appears more like a flat cartoon wolfman mask. I reckon this happened by you translating the bent forward head of the concept (as though the goat is about to ram you) to a face looking…
hmmm, yea the head area needs to be a little wider. Had it larger in a sketch I did before this one, not sure why it shrunk. From the pics I've been seeing it looks like the head is more tall that wide (and really long), although all the pics I have the head is somewhat tilted down so it's hard to get a good comparison.…