I've created this model and want to import it in UE4, for a construction simulation experiment. Downloading in gltf format appear the humble Creator is perfectly able to import it and maintain the components Using UE4 built in experimental importer does create this resultUsing the Gltf 4 UE4 importer I achieved this result…
Hi everyone! Have some trouble with exporting, here is explanation. I have this thing: (don't pay attention to some edges, it's very little object and Max have troubles with visualisating of them) When i exporting it with default settings as OBJ: And then importing back in the same scene (or in other scene or application)…
Hello, I have some questions about the cryengine. 1. If I want to paint my terrain with my own texture, do I have to make a material first (in 3ds max) then export it as .mtl, import it to the cryengine, convert the textures in photoshop to crytiff and load them into the material?? Or is there an easier and more direct way…
IDK if it's just my settings but I have a DX10 (Not dx11) card set to ultra and most all the indoor scenes from crymod (Like the Prism.cry level) have practically no global illumination. I really want to see some cool indirect light and compared to what they showed and gdc and in other presentations I am a little…
Hey, I made this tree a while ago to put in a scene for a High Res character model months ago, but the two didn't work together. So I dug it up today after seeing Chirstoffer Radsby's tree model: http://christofferradsby.com/portfolio/darkcliffs/ and decided I wanted to make something of it. I've optimized the geometry,…
Hello guys, i have a question about lighten your animation. I dont find a good video tutorial, where the artist lighten his scene for animation . I want to make a dark horror scene, with dark skys. I will set up a skydome, where i apply the skymap (i think this should be right). My character is running on a plane and he…
Matte Painter / Set Extension / Concept art from Environments / Cinematograph 3D Artist / Lighting Artist. ---------------------------------------------------------------------------------------- I'm Danny, an environment artist specializing in Cinematography. I offer 2D and 3D services of matte painting, set extension,…
The environment artist position has been filled. However the following is still available. Requisition Number 54204. Position Title: Lighter (Temporary) Position Overview Lighters add the lighting to games that creates atmosphere and adds realism, tone, and depth to a scene, Through the use of their craft, Lighters create…
The sky isnt always the limit. Bungie is looking for a tech-savvy Sky Artist who daydreams about modeling, texturing and animating 3d content to create atmospheric vistas. As a sky artist you will work directly with the Lead Sky Artist to create the amazing backgrounds that are part of the environments and scenes in…
Hello, Polycount. I've been doing this scene for a while now. I started modeling a gun, a Smith & Wesson volcanic repeater pistol. I finished the baking and the NDO pass and i thought: why just a gun? Why not table, a case and some objects to be around as well? Then i started modeling these things. This is the low poly…