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Some CryEngine questions...

a-k-m
polycounter lvl 5
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a-k-m polycounter lvl 5
Hello,

I have some questions about the cryengine.

1. If I want to paint my terrain with my own texture, do I have to make a material first (in 3ds max) then export it as .mtl, import it to the cryengine, convert the textures in photoshop to crytiff and load them into the material??
Or is there an easier and more direct way to do this?

2. I did a scene with collision proxys in 3ds max. The whole scene uses real world scales (One 3ds max Unit = one CryEngine Unit = 1 Meter). When I play the Scene, everythin looks too small! (Or the player is too big?!) Is it possible to change the player's size?

3. Regarding point 2, if it is not possible to change the player's size and the scales are too small, it would be preferable to do the blockout in the Cryengine itself and then export the primitives to 3ds max and in the end re-import them to the engine again. Is this possible?

Thx for help and advices to a CE3 beginner!

Replies

  • |MM|
    1.You can just duplicate one of the existing terrain materials and then rename it and change the textures to your liking.
    Note that your terrain diffuse texture needs to be highpassed.

    2.I don't know about changing the player's size, but I wouldn't do that cause the lighting and the physics are set in real world scale so It'd give you undesired results.
    Just set the scale properly in 3ds max.
    http://freesdk.crydev.net/display/SDKDOC3/Measurement+Reference

    3.You can export geometry as obj, but I don't now if that's optimal.
    You can do your blockout in 3ds max, place it in your environment(scale it ,rotate it) and then if you want to change something or add any detail just add it in 3ds max and re-export your model.
  • a-k-m
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    a-k-m polycounter lvl 5
    thanks, your reply is very useful for me!
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