Hi everyone! Have some trouble with exporting, here is explanation.
I have this thing:
(don't pay attention to some edges, it's very little object and Max have troubles with visualisating of them)
When i exporting it with default settings as OBJ:
And then importing back in the same scene (or in other scene or application) i get this result
Left is before export-import, right after:
Need to mention that, scene has many objects, and when i exporting them and then back importin (or using in other applications) some objects still good but some deforming like that.
Whis problem affects and high-poly meshes created from mesh at first picture. Here hi-poly:
And here same hi-poly after export-import:
As u can see it's totaly messed up.
Is anyone faced this problem? What can i do to fix, that? I tried to reset XForms but this doen't helped.
Replies
Is the object very tiny or very big?
This helped me a lot and solved my problem, thanks! Exporting as FBX don't deforming object and much faster (especially for hi-poly).
Object is very small, like bolt on automobile disks est. size 0.5x0.5x0.5 cm while biggest object on scene about 50x150x100 cm.
That's really inetesting things you talking about! On my scene i working with cm(centimeters), but this object about 0.5x0.5x0.5 cm. precision set as 5. But! When i trying create for example box with size lesser than 7x7x7 cm it's simply doesn't creating!