For smooth groups, you can apply smooth to all faces, then use the 'face split' modifier to define your smooth groups. You can either do that with the slider to judge it from angle of joint, or you can manually go in and define them by marking the edges of your smooth groups as 'sharp' and split them that way. When…
Assuming that we do want to want to also do the secondary blend, but I think that NAIMA just wants to do the simpler part; a single image with sand sitting properly between the rocks. You can group layers and apply masks to the group object to handle the blending between materials there, with the height map for the stones…
Another dream studio: pre-90s implosion Sega America - Comix Zone team. Probably the type of pixel based project I'd happily apply for outside of Japan. Yeah, I'm going more for type of projects than rep or benefits a company offers. Though I'd rather apply to EA west coast than Ubisoft Montreal (however cool their…
i had this prob when i was importing and checking out quake 4 models... here's how i fixed the prob... apply a sub/multi object texture. find out which tex ID refers to which parts (ie. 01 is for arms, 02 is for torso) and apply the textures suitably (ie. 01 would have arms_diff, arms_spec, arms_normal... and 02 would have…
Hi there, I have been messing around with Zbrush3.1 polypainting tools recently. Some parts of the workflow are quite elegant, yet many others still smell like good old ZCrap. I painted a face using RGB information (used the 'Flat' preview rendering option for that); then tweaked and applied a fancy Matcap skin shader that…
Hey guys I have been having this issue for a while on Windows 10 but I never really managed to solve it with the previously mentioned solutions. Today I finally found a workaround that actually works for me on Windows 10 x64: after reading this article on howtogeek.com I installed a small application called TurboTop (that…
A major factor in Modo adoption has to with the fact you dont get punished for not upgrading between versions and it is cheaper than going with Maya or Max. In short the licensing is very pro consumer. Many of love the fact we can skip upgrading, and then upgrade to the latest version at no added cost, its the same price…
I'm wondering if there's a way to apply a stencil or stamp to selected faces a la the stamp tool, without having to paint it in manually with the overlayed stencil feature. The stamp tool seems to do this to some extent, but leaves the round falloff. Basically, I want to be able to create a suitable stencil in PS, import…
Hello, I've been trying to render some objects in maya, but everytime I try to apply a map to the shader maya crashes. I'm using mia_material_x_passes. This is the error I get: // Error: (Mayatomr.Output) : while defining texture "file1:tex": failed to open texture file /Volumes/Work/Users/PCC/_Benji/_PCC2/000 -…
Alright, so I'm using Substance Painter (latest version) and finished making the bump maps. I save the file and bring it over to Maya and apply it to my mesh, and I get this: I want this to look like a nice, smooth dent in the metal. But instead I'm getting this ugly roughness like a finger print or something. The…