Why is this in the animation section of the forum? The focus of the reel is modeling and texturing, which would belong in 3D Art Showcase & Critiques. (Mods? @slipsius ?) A few things I see: + Deadpool diorama is fun! The chibi look is entertaining and well-executed. + Cool sharp & flowing forms on the Batmobile. + Good…
ok here are a few things I noticed with the models and textures. -That handpainted texturetile... why was that done at 4096? you scaled it down to 512 so why not work at a resolution that is easier to work with? -The rock has massive texture in the visible area of it. Did you bake it? did you use crazybump? -The bridge…
I had an almost identical problem with a live chat person from a courier (my package had been failed to be picked up three consecutive times despite being sat by the window). The person on the other end kept telling me to rebook the courier. I genuinely had to ask if the person on the other end was a bot twice before…
My first iphone game got approved for sale this morning and it's up on the app store now for $1.99! iTunes Link It's a marble racing game (which are nearly popular enough to be their own genre on the iPhone :( ), but I wanted something relatively simple to do for our first project, with the goal to make it look better than…
⚒ Spectre Divide - Commons Environment Art ⚒ https://www.artstation.com/artwork/ob3g9q This was the first map that I got my own area of the map (Laundromat, and the Street with the Box Lift) to take from blockout all the way to final art pass (Thank you Jeff and Andy for all the feedback). I spent alot of long nights…
Here is my opinion, Blogs are a nice way to show you are a human being, I know a lot of employers who actually look for written material before asking for an interview. I have to agree with chris, all your artwork seems to blend together and not really have a focus point, while it is nice to show you can do good…
Everyone else's advice seems solid, the one piece I can give you is make sure your stuff is fully textured and finished when put in a portfolio. High-poly models without textures on any of them on a portfolio gives off a feeling of a lack of understanding of a certain aspect like texturing or the ability to finish a…
I hate to sound cynical, but some of the oooohs and aaaahs in reaction to this demo are really quite naive. It doesn't matter if this new asset type allows for "importing straight from Zbrush". Because besides local color, these fancy stone statues, envirenment rocks and metal pans still need at the very least AO and…
Some thoughts in no particular order: * Put your contact details at the very first page somewhere unobtrusive, minor gripe, * ("The Survivor" and "Cartoon Warrior") Skip the characters. They feel unfinished and a bit flat, lacking anatomy and structure. Unless your goal right this minute is to become a character artist,…
Oh awesome! Love that you`re digging into animation as an enviro artist! These really are a great start! It shows you've got a good understanding of animation already, which is always a plus! Bounce 1: It's a little hard to crit with a flat texture like that. Without being able to see the spin, it seems like it's sliding…