My first iphone game got approved for sale this morning and it's up on the app store now for $1.99!
iTunes Link
It's a marble racing game (which are nearly popular enough to be their own genre on the iPhone
), but I wanted something relatively simple to do for our first project, with the goal to make it look better than the other marble games already out there.
I ended up doing the 3d with a little crossover into the scripting in Unity. At the end of the project the programmer left the company so I ended up programming the menus and UI, and some small features like re-spawning and tutorials and things (and fixing all his bugs, damn programmers!).
Replies
I wanted to add some variation too, and some more interesting things in the background (other then sand) but we ran into frame rate problems and ended up having to take a few obstacles out to get the framerate more stable.
The iPhone is pretty good at pushing around verts (I think we are nearly 18,000 on screen) but the draw calls really held us back.
Initially we had all the objects dynamic so you could push around all the pots and knock over the pillars and things, but with each object being a seperate draw call we could really only have 10 or so on screen at once so we made them static and combined all the meshes to reduce the calls.
Here are some of the props,
edit - oops, the white pot isnt that high rez in game, thats the one before I shattered/optimized it and baked the physics
what was your time frame like on production?
anyway good work, hope it sells well
The bulk of the game was created off and on over the course of a month, and then a few weeks of bug fixes and polish to make it stand out in the sea of iphone games.
You said you combined all the objects in one mesh to get less draw calls, but what about the textures? From what I heard every texture/material results also in 1 draw call?
Be interested to see how well it holds up at $1.99 though, sweet spot seems to 99 cents after a short time at 1.99 or higher.
Congrats though man
I do too!
Nice job on the game, I really want a ipod touch just to try some deving on...:poly142: