Okay this is annoying me very much, I have searched and searched. I cannot find how to bring up a primitives parameter edit again after I have went into polygon modeling mode. Thank you for your time.
The sofa is a test for VR games. 30000 polygon and 4k texture for this modeling. All texture did by substance painter.Render in Marmoset. Also you can check the https://www.artstation.com/artwork/Dl4Ke that is a UE4 version . Let me know what you think! Thanks
Hi, im new in this forum :) , this is my first post, this work born for a little velocity testing, i have make (sorry for my bad english) this image from 0 to finish in about 3 hours. It's a Low Polygon scene, (whit one 4096 texture).
People,
help me, please. Wanna know how to make hair like on the image below. Think, I
can deal with polygon strips and base texture, but don't understand how to get
the "baked-in lighting" look.
Trying to zremesh my model, I've decimated it down to 600k polygons but when I try Zremesh the progress bar gets to about 25% then it freezes for ages and eventually it finishes but the mesh has just dissapeared... I've set it to the same poly count and have adaptive on.
My fan art of Crocodine is finally done. It's a 46.8k polygons model with 3 sets of textures for the body/head, armor and axe. It's been made using Zbrush, 3dsmax and Substance Painter. Hope you like it :) model https://youtu.be/esBZpFoDJZs
I think this model is round about finished and I learnt tonnes in the process, its been a lot of fun as always. The polygon count is at 7,140 and the texture maps for the character are both 2k. Feedback as always is greatly appreciated. This website has been very helpful for me in the past.
hi guys. I was trying to unwrap a basic sphere. The problem is this. Capture.PNG As u can see that whenever i try to grow the selection. Orange gizmo occurs and it is selecting polygons weirdly. Idk what is happening here. Need help here. Thanks! :smile:
Hi! I am doing an anime character called black rock shooter. Here is my model! We are allowed to have 10.000 polygons and my char is currently at 8224. and here is my uv's, the resolution is 1024*1024 I would appreciate feedback :D
Oh i will at least a polygon bevel, want to try and make it as low poly as i can while keeping as much of the detail of course. would subdividing a edge by 3 then after baking deleting the other 2 keeping the seam edge fix that ?