Rouge Duelist | 3d realtime character Excited to show the results of last term's effort! This is my Rouge character for Eric J. Valdes' awesome character class. I really gained a ton of knowledge from Eric week to week. The character is based on a character concept by Juhan Na, who makes great stylized concept arts. I haz…
Hello everyone, Heres the final video from our classes group project that was done this Summer. It was worked on by 8 of us game art students over the course of 14 weeks. I was the world builder, but also created a few tileable materials and the wall parts for the structure. https://www.youtube.com/watch?v=RI3jbTi0uIo…
Hello, I just wanted to see what setup people generally use when modelling. So, what colours do you apply to any reference models? To objects to be modeled? UI colours? Wireframe colour? etc Feel free to share specific 'Configure Modifier Sets', 'Workspaces' or anything else, which you all find useful. I understand this is…
Hey everyone! I'm proud to announce that our game Nightstream is now in global launch! Check it out here: https://www.streamline-games.com/nightstream I'd like to take the opportunity to share some of the characters that I've modeled and textured for the game. You can check out my ArtStation page for wireframes and…
Hi guys, I'm having a few issues with some organic modelling in which I'm reinforcing edges... I've looked on the wiki and found a great example of 4-2 topology etc and solved some earlier issues, but now I'm really stuck on this; if you could help itd be greatly appreciated. - I'm trying to CLOSE the main bust hole whilst…
Hey all! This is a character for a personal game project of mine. I won't elaborate too much at the moment, but I'll mention the textures are still quite WIP. I'm building the rig as well, and I've got some good animation plans for him too! I'd love to know what people think, especially in regards to the textures (It's not…
Hi, I have taken it upon my self to take a shot at the Jagex art test i thaught id start with the "DIY" asset you have to create. in total there are 3 assets a troll creature, a bookshelf and a 3rd which is a weaponof your own creation the limit is 250 tris and 128X128 diffuse the hammer is 244 tris and obviously the…
This is my 2nd 3d game art.. About 90% finished, only minor tweaks like feaxing seams needed. I'll pose him soon once I learned rigging. It's around 8k tris in total, 2048x2048 and 512x512 color, normal and specular maps for the body and shotgun respectively. I used maya-zbrush-photoshop-xnormal-marmoset toolbag. Here's…
I want to have orthographic outlines of some models. I cant get or at least i don't know the process to get the dxf/dwg format with the illustrator import for cs2 to understand to choose a particular axis. It defaults to an angled view. Is there a plug in I need? Barring this, Ink and Paint in Max will not work with…
Hi i need to know how to cut a hole or inset into a mesh without using booleans. I was told not to use booleans coz it gives an un-needed poly rise, and also stuffs up textures. I found this out first hand, when yesterday, i applied a stone texture to a wall with an arch cut into it using booleans. The texture was skewed…