Hi, I have taken it upon my self to take a shot at the Jagex art test i thaught id start with the "DIY" asset you have to create.
in total there are 3 assets a troll creature, a bookshelf and a 3rd which is a weaponof your own creation
the limit is 250 tris and 128X128 diffuse
the hammer is 244 tris and obviously the texture is 128 the rather crude wireframe will be disposed of for a better one soon
im looking obviously for crits but most importantly any help on improving my textures at such low rez..
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:EDIT: to save on a double post..
also on the advice of someone rather helpful i think i might change the dwarven head as it is very similar to a mythic concept sheild.. i like the design but i think if its a test of my origionality it wont bode well if it looks too similar to something else
The club head could use some more damage detail too, around the club face area especially, and the metal that wraps around the club face, might help too if you made that a little more worn out.
It looks good in the sense that it's not 100% clean, but you might wanna add those extra damage details to push it more.
Perhaps not every hit connected with the enemies face, some attacks may have been parried (cuts or dings in the metal) or maybe it hit a shield sometimes (more overall wear on the club face).
I hope this makes sense and was helpful, I'm nearing the end of my college program so my brain doesn't work 100% right now.
Overall looks pretty good. You have a good point with the dwarf head, it doesn't look bad, but at first glance I just saw an emblem, didnt even notice it was a dwarf. Maybe keep the emblem idea, but make it something else.
Keep at er!
in other news.. changed icon.. what do you think?
also i gotta run out. but when i get back ill post the flats sorry totally forgot :P
also jason nice to see you here. since we both got done over the the aero astro thing
"Detail
Due to the engine providing our players with both textured and un-textured version of the game, all models need to look good without any textures. This means any intricate details will need to be present on the model itself. Colours
Use separate bands of flat colour to add gradients & shading to models. "
^^ Remember that. Any other advice that I might give you could give you an unfair advantage against other applicants so all I can say is good luck.
i put the WF on top so you can see the layout a little clearer.
wow seeing the image in actual size brings home how little space you have lol
The areas in red could overlap the yellow-green - the area in blue could be straightened out and make a flat ===
This is just a guess on my part- I can't tell if you have a cut in the middle of that big chunk on the left or not- if so, then that could overlap as well. Once you have all the overlapping pieces you could take a face or two and put it in your new room and add some battle damage >:)
You could do more, but you'd probably have to adjust the geometry for that.