Going to try and pull together a simple scifi environment piece in UDK by Monday to stay vaguely in practice. It's yet another corridor, but I've only got the rest of today and chunks of Fri-Sun. I'm shooting for "complete, polished, and sharp" rather than "eye-searingly new and innovative". Here's a super-quick concept…
Wow so I'm a bit nervous. It's been a long time (Febuaury 2012) since I posted any new personal work on Polycount. Life gets in the way, and we'll leave it at that. Here's 3 screenshots from what I'm considering a "beta" version of the environment. I would love the community's feedback-I've been more of a lurker the past…
Hello all, I originally love to do characters but that has fierce competition. Besides I love to 3D model and will do characters for a hobby. I really want to get in the game industry and so I will revamp my portfolio for environment art. So without to much delay.. This is a room that I'm going to model out with furniture,…
Scene From A Movie Competition Deadline: 29th March 2009 The gap between motion picture visuals and the graphical fidelity of current generation videogames is closing with every new AAA game release. Visual realism is becoming more of an accepted part of videogames and more an important part of immersing games players into…
****************** Edit 31/03/15 (new dl link) ****************** Download for UE4 project files: https://drive.google.com/file/d/0B4xXOuAMpEh8MHdqempXUU8xUm8 ****************** original post ****************** Hey, so it's been a while since I posted the last update but I'm calling this scene finished. Sorry for the…
Hello Everyone, My name is Justin, http://justinwhitney3d.com/, and I am a student at Sanford Brown (formally known as International Academy of Design and Technology). I am currently a senior near the end of my program. I have an internship class this quarter and am looking for 3D Environment and Prop Modeling Positions…
Hey folks I am trying to remake my old environment with better art assets to bring it up to snuff with all that I have learned. I am doing great on the asset generation this time around (as of now) but am finding I may be biting off too much space. I need help in deciding to either shrink this bad boy down or to add more…
I'm in need of slight re vamp of my web site. So I was wondering if anyone has any suggestions of any environment artists websites that they think are good, in terms of content and/or layout/design. Something that would have everything an employer might want to see, and the layout isn't frustrating. For example I like…
Hi all! I´ve been planning to create a western themed UE4 project for a long time. Red Dead Redemption 2 trailers pushed me to start this. My plan is to create a large set of different props and then create modular building system and a simple environment to blend everything together. My tools for this is again 3ds max for…
Hello guys and girls, After a year at Ubisoft as Junior Environment Artist, I decided to start a new project in which to apply everything I learned, from composition to light and textures. I came across a very interesting concept made by Philip Varbanov, called "Beach Bunny Van" and after I got his approval, I started to…