Hey I have a question that I don't know how to google. Basically I am creating a model in maya of an assembly line robotic arm, based off of one of the real-life products of Fanuc Robotics. I am using this mostly for learning purposes at the moment, but I want to in the future use it as a game prop in a sci-fi game I want…
Hi folks. im doing a game prop and i could need some comments and feedback on the work .:) A few crits i have:. Lightweight / fairly low poly / general prop. Fantasy genre. And not so war based fitted :) If we look at the base and idea so far, i think it would enhance the image if the textures was hand painted.? But im not…
Hello Polycount, My Name is Tom and I am an aspiring environment artist who has just completed a three year degree in Game Art. I have assembled an online portfolio and would really appreciate some critique. You can view it here. This project brief was to design a rooftop scene. Here I simply became inspired by a photo of…
So I am making a crate for a group project that is going into Unreal. I am still a little new with some of the prop workflow. But anyways I made a crate in Maya, unwrapped it and then textured in Substance Painted. But someone said I should set up Light maps. So I followed a light map tutorial, following along with a…
Hello guys! This is my first thread and second mini-scene (First one is here) I decided to make some high-detailed props for my portfolio, and here it is. There wasn't any sketch or plan in the beginning. I think that's why my scene hasn't good composition. It looks like a props collection near the wall. Wall texture made…
The more I get deep into SD the more I think it would be easier and more productive for landscape design props such as rocks and trees to : 1) make directly a low poly with only the big shapes and making sure that the UV seams are tucked in main cracks and crevices ot the model and are orientated as appears in nature.2)…
Yeah it's fine, I modelled a sci-fi tank for my environment, it was my hero prop that just served as a focal point. I also showed a breakdown of it to show supplementary skillset beyond the environmental stuff. The only negative is the increase in workload. Regarding recruiters, where you can, you just have very clear…
The props and textures looking dope, I like they are in the middle beetween stylized and realistic. The mood and attention to detail is also splendid. I'm not sure about lighting and composition though, very bright widows focus a lot of my attention right now, and look like most important element in the scene. Maybe minor…
Hi guys, thank you for your two first comments. Everything is helping a lot. @PolyHertz : high demand on environments (including props i suppose, inside the environment). I see... So you would remove some stuff ? I was afraid to remove stuff and have a too short portfolio. What do you think is bad in my…
I think it's pretty good for your first. Perhaps if you ever go back to it or make something similar, add a few more poly's to the bottom as it's a bit thinner and less rounder than the picture I googled. edit: I just want to say that this would be acceptable if it was say a prop for some third person game where detail…