Hey Everyone, I'm the owner of an Indie Dev Company and we are looking for freelancers of the types below. To be eligible, you will require to have the Following on the specified Job Application, as well as a Portfolio of past work of the same or similar type. The Game is a Open world RPG, Role Playing Game, based in the…
Hello, I wanted to post a few requests on FB page but that's not the proper place so I thought I'd collect the feedback/requests and post them here. Bridge 1. Manually re-arrange the assets position in the library based on personal preference. Basically, putting assets of the same theme next to each other instead of seeing…
* 1. This is for full/part-time, on-site positions only. Freelance/Contract positions postings should be made in the Freelance Jobs forum. * 2. NO MODS, or any other form of non-paid positions, this includes "pay when we're done" structure projects. These belong in the REQUESTS forum.
Thank you everyone for your interest. The gig has been filled. ------------------------------------------------------------------------------------ I’ve been working on a spiritual successor to Future Cop LAPD for a few years now, but I’ve been having a difficult time finding an animator for the occasional job animating…
Hey all, First off you can find my personal blog for this project here: http://www.noel-mahoney-art.blogspot.com This is my first major project that I am putting up on here and haven't got much experience with UDK at the minute but am eager to learn! So please be nice for the time being. :) My project is recreating the…
https://www.youtube.com/watch?v=7X0glj1p1Kk (Repost from UE4 forum.) NEW TEASER VIDEO: LATEST IMAGE: (ORIGINAL POST) Hello all, Recently I decided to start work on a personal tool that would help me achieve high quality renders from UE4 like I would typically get from Marmoset. I first ran across the "Showcase" blueprint…
Greetings all, this might be a long post, I'll try to watch it though :) When it comes to game art and 3D I was unfortunately very late to the party. It wasn't until about 3 years ago that I discovered the craft and instantly fell in love with it. I was already almost 32, alas :( I got a good job with a good salary, and…
Latest Sculpt: So I've wanted to start a thread like this for a while now. I'm learning anatomy. *GASP* In this thread, I hope that over time, I will show progress of my knowledge of anatomy. To get to my goal, however, I must go through "the suck" where my heads look a bit like potatoes, and my anatomy poses look like a 3…
Once you have the delta vector in there you can use it in the same way you'd use it in blueprints to 'negate the world origin shifting'. That is, by adding or subtracting it from the Absolute World Position UVs. Could you just add another vector parameter to the material parameter collection you appear to already be using,…