Hello all! Made this account long ago but never posted any of my work. Until recently I've decided to be more active on that front and I'm hoping to get feedback on the projects I tackle! I hope you can assist me! The current project I'm working on as a character named Tanya von Degurechaff. She has 3 different looks…
Hey guys, How do I kill a fire from a safe distance with 5 shots? (and yes, i do mean in UDK! lol) (This question has been broken up into two parts) Part 1: Basically I have created my own 'weapon' (in this case, a fire extinguisher) to use in UDK. Using my 'weapon' I want to kill the fire via a DynamicTriggerVolume. In…
Hey Bagel, Time is precious and I appreciate you writing up something that thorough tremendously. I think some of those pieces that need axing were way overdue, so I'm moving my personal stuff to its own folder and axing the pieces you mentioned as I must agree with their lack of place by my current standards. Some of the…
This is the best M4 i have seen anywhere so far. However I have one suggestion that many/most/all seemed to have overlooked, its not a big deal and an easy fix.. This same thing is in Battlefield 3 which bugged me a bit. Seeing it happen a second time now, i gotta chime in and share some knowledge. Its simple. The rear…
I don't know about working in the EU and requirements. But as far as your questions. Here's some additional advice. 1) Online forums will never replace the actual classroom environment. But PC and these online schools these days get really close. I've made a ton of friends from just being active on here. I've gotten work…
Hey, Just wanted to share my road to concept artist. Do every other artist job under the sun at various studios until you eventually hit lucky and the studio you're in needs a concept artist. Seriously though. I consider myself a highly versitile artist and have been able to adapt to whatever a studio needs, this also…
So, I am not an environment artist as such I will not critique your work, but your portfolio website. First thing, the good. You put your art work right in my face. You did not make me hunt it down at all. That is very good! Ok now for the things I would say that should be improved... Your website is super super wide. My…
Okay. So soft edges can be split up too? I also need to think about what somebody will see most in the model right? For example in this one, they would see the outside 4 polygons and the inside 4 polygons. The rims of the model will be seen the least. Also, previously you listed this as in the steps I need to take when…
\m/ Sounds awesome. Congrats man. :) I'm with you, I don't get the "resort to" mentality of it all. Sure, there are people out there that have just given up completely and wreak of desperation on these sites, but I look at it as simply another avenue. I don't prefer one to the other. They both present some good and bad. My…
Easy to navigate and good thing you described your workflow shortly. I suppose the Play and Download buttons on the Dust project should do something :) ? Can't really tell much from the screens on that, or the model renders. They are a bit smallish I think. I like the ground and the left building in the alley scene. The…