Hopefully this will be the last time i will have to beg for advice as i have ordered some of the training dvd's. As the title suggests i have 2 seperate objects but i want them both to go onto the same texture, so if anyone knows how to solve this i will be most thankful.
Hey guys so my problem is the screws aren't baking right at all, I changed the front and rear distances, used cages, nothing worked to solve the problem. Here's the low poly and high poly together, hope it's just a really obvious problem I overlooked and not something serious :/
hmmm i thought i already used the actorX Plugin for Max 2009 but no matter where i test it, 32bit and 64bit version don't seem to work "DLL <blabla\PlugIns\ActorX.dlu> is not made for this verion of the program - not loading" dang :( :edit: might already be solved, thanks to tinman :edit2: nope it wasn't the Service Pack :/
Hey!I have issue with normal map baking. Mesh is mirrored, and afer applaying normal map it looks strange. Some kind of seams but it doesn't follow edge of UVseems. I already tried flip green channel, check vertex normals...Maybe someone had a similar problem and knows how to solve it?
please disregard the first few posts....that problem was solved. what i'm wondering is...is there some way to hack in an opacity and color spec tab to this fx shader? i really like how things look in the viewport so far, but i only see diff, norm, spec, and trans here. any ideers?
After fixing pants shading error and getting rid of light being too strong (probably switching an omni for a spot and tweaking values is enough to solve it) on his arm metal part I think I can go ahead and work in a rig for posing purposes
Hi, the issue comes from the snapping, you have the snap to vertex enabled (see the magnet icon on top of your 3DView). De-activating it should solve the issue. Welcome to Blender btw, switching modeling app is always kind of frustating, key is patience and documentation :)
I use to do IT, and these steps solve nearly all issues lol. 1) Did you restart it? 2) Have you checked all cables are connected? 3) Have you tried switching out video cables? 4) Have you tried reinstalling?
I switched it on, yet it still wouldn't export correctly. Baking into a vertex map solved it for both fbx and obj, but alas, I have to be using obj exclusively. I have now found out that the unity tangentspace preset in handplane looks reasonably good in 3do.
I'm having the same issue and have actually reinstalled 3ds max 2012 to solve the problem . I'm also having a problem with UV unwrap while using this shader. Every time I go to Unwrap a model, 3ds max freezes. Not sure what to do:(