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Normal Map seams issue

polycounter lvl 9
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bohater13 polycounter lvl 9
Hey!
I have issue with normal map baking. Mesh is mirrored, and afer applaying normal map it looks strange. Some kind of seams but it doesn't follow edge of UVseems. I already tried flip green channel, check vertex normals...Maybe  someone had a similar problem and knows how to solve it?


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