Sup guys, It took me a week to get to this point and I'm a bit lost. Most of my 3d experience is just in 3d sculpting so figuring out all the technical stuff to go from sculpt->dota2 took me way longer than necessary (it really wasn't that bad just time consuming). I abandoned half way through texturing because I'm pretty…
I'm currently working on hard-surface modeling in Max and am looking for tools that would assist in my workflow. Recently I stumbled upon SyncViewS' GetVertNormalsFromFace script which would be extremely and reduce the tedious activity of manually editing vertex normals one face at a time. However, I'm having trouble…
Hello, I meet a problem that I'm unable to solve. I'm making simple beam and using some bevels on the edge to soften a bit the geometry. When I'm trying to tweak the normals to fix the shading, some are correctly done like I want and some other don't. They seems to have no reasons to behave like this. My current workflow…
At the behest of my girlfriend and since I couldn't top her idea, I had decided to design and model the awkward, hormonal-fueled, adam-harvesting "oh god puberty" middle sister as a transitional stage between the little and big sisters of Bioshock 1 and 2. This poor girl has gone through many different iterations since I…
Hello, I would like some help with this character, please. So the main idea was for it to be something slightly stylized... that said, I tried to make it as realistic as possible and failed terribly. I would like it to be judged as an attempt of something more realistic. I used this project as a learning process and there…
Hey all, starting a new character! Here is the link to the awesome concept artist: https://www.artstation.com/artist/walpurgis999 All I have currently is the basic block out of her proportions (not gonna lie first female so the "blockout" has taken a couple of days...) But I would really appreciate it if someone could…
Hey guys, I am no longer actively developing this, but as there's a lot of interest in it I decided to release the source files for the last version I worked on some months ago. Feel free to pick it up and continue dev and add features. The script has 2 functions, the workplaneon and workplane off commands. Basically…
Oh, well that changes things. It's been a while since I've used it; must've been added in an update. I'll give it a look, then; it's always good to know my options. One thing I did forget to say though is that the retopology definitely has an edge on ZBrush in some respects. It's been a while since I used it, but the auto…
I have a few models this is starting to happen to me. Once the error message appears, I go to click to find the faces, and max crashes - every single time. The weld idea isnt working on my model. I receive a prompt from max that no vertices were within range. Is there another way to identify the face? This one has me…
I don't know what GML is, is there a program you can view the files? Anyway, the main problem is that you are getting the vertex color incorrectly. The function expects a map vert index, but you are giving it a geometry index. The number of vertex colors doesn't always equal the number of geo verts. For example, a vertex…