@Martoon Thanks! :) I read the 4.16 update notes and even saw some examples of volumetric lighting. My project can definitely benefit from it and quite frankly I've been waiting for this UE update for two years. Super happy that it has arrived :) @Filipe Thank you! I am currently modeling the cabinets in the room in front…
@Martoon Thank you very much! I will be posting more images this weekend showing some more in-depth looks into my substances. @Dood1 Thank you for the kinds words. It is a game environment, so I will try to "unclutter" the ground more. @defragger I apologize for the long loading times. I will optimize the images and…
Hello I don't normally share my notes from lecturers but this guy really inspired me so i thought I would share my notes with you. Alex Negrea http://alexnegrea.blogspot.co.uk http://www.youtube.com/watch?feature=player_embedded&v=RRD-CC2DaOE# Over the last four years Alex Negrea has taught himself to become a fantastic…
I'm
currently creating my second serious project on Unity (the first one being a
small Android game named Ninja Control, with a web player demo available here) and I'm looking for a 2D artist
willing to create the sprites and the UI elements. Game
presentation : Temporary
name : Pest Simulator (code name : BugSim) The game…
Hello! We are a brand-new team called Desperados (yes, we really are desperate). We are working on a new game mainly for fun and to gain experience together, with the goal of publishing it one day and creating many more games in the future. At the moment, we are looking for 3D artists (at least 2) to help us create assets…
That's a pretty cool character you've got there. I like the colors you've used on it. However it's lacking in some departments. Here is some feedback to help you fix those; - Since the face is the focal point of your character it would be good to have it more saturated and brighter than the rest of the body. - You're…
I think a lot of people over do stuff and don't make these kind of details subtle enough. Its like we can look at anatomical images and know whats there, but in reality more often than not, these sort of details are often covered by water under the skin and fat. If you just hint at the ribs when going for realism its…
Hey Mary, looks like you're having fun with it which is a big advantage! :) For rendering, I would think that it is more about your approach than the tools. Consider the method that you're applying to describe form change. These two examples use strictly line rather than light/shadow. Of course, that is fine if you are…
The good stuff is that u have quite a lot to show. Its good to see several levels and different enviros - makes some variation imo. And the portfolio looks kinda in one direction (level stuff) which is a plus as well. Now some srtis: 1) Demo reel. It starts with slideshow and there is occasional slideshow later in the reel…
@ all: thank you I'm glad you like how it turned out. I'm also pretty happy with what I've got so far. At the moment I feel like considering it finshed. I did some minor touches but I'm affraid to overdo things. Most changes didn't improve the look much, nor make it worse and left me undecided. As soon as I have the…